Quote Originally Posted by Saucy_Jack View Post
You can clearly tell which players were into ranked pvp in other games before CC was released, and which ones are just experiencing the ladder climb for the first time

You get people complaining about elo hell, that they deserve to be higher than their rank, and how team/matchmaking/whatever other type of copium is holding them back in pretty much every game that has a ladder. They’re generally considered delusional clowns in the community for every game, for good reason. It’s to the point where there’s an entire, reasonably popular, subset of streams and vods where high elo players will smurf and climb from bronze to (whatever top rank is called) to prove elo hell isn’t a thing, or cast matches/stream coaching where you invariably find out the bronze who thinks he’s diamond is actually just so awful that he doesn’t know how bad he is.

CC matchmaking is (or at least appears) to be worse than average and impact of skill diff isn’t as obscene as other genres, so the carry potential is reduced yes. It kind of evens out though since the ranking system is weighted so much harder compared to most systems toward letting you climb fast with streaking, that the speed of climb seems to be similar regardless. No loss streaks, no demotions in major tiers, no gating with promotion series, no rank decay, etc… makes it kind of ridiculously easy to rank up and stay at a rank, compared to how much consistency is required in most other games.
Though I agree with this statement in theory, there is a serious difference between your average bronze/silver player and your average diamond/crystal player. Everything in between seems much less muddled. I can see 100% why they don't let people duo que TBH, because two good jobs that are on comms could completly dominate if played right. one person makes a HUGE impact if played right. You could carry a bronze silver game as a single person easily if you are a decent crystal player, but once you hit gold and on up, that becomes less and less the case.

Simple solution, if you make crystal as one job, start all other jobs at gold and make them climb from there. Heck, also adds the ability for other achievements and reward opertunities.