They should just make it kupo so you can just jump in with the bots and get rewards all around. Let the bots do the dirty work and just kick back and enjoy <3 kupo
They should just make it kupo so you can just jump in with the bots and get rewards all around. Let the bots do the dirty work and just kick back and enjoy <3 kupo
Kupo!
Lets hope that the next patch does something about them.
It is not really motivating to "farm" the bunnys when you know that someone just bought multiple accounts, a bot program and then has 10 times more rewards without wasting personal time, and not getting punished for it.
Definitely sounds pay2win and apparently there is nothing we can do about it.
Or should I just daily report 20-40 Eureka bots?
But Im worried that I get a warning for reporting so many times.


It's been a bit since I've been in Eureka, but are the amount of bots also affecting the NM spawns? (By that I mean either making them harder to fight or making them difficult to spawn at all because less real people in the instance) If they are, you'd think that the dev team would want content that they made to be able to be played.
(And before people come in with "but it's old content", new people start this game all the time and they also want to get rewards, as well as people like myself that get some of the relics on content and then come back later during deadtime between patches and work on them then.)
NM scales with the amount of player's in the instance, so yes, it does effect the single random player when they try to spawn and kill them alone.
In a full instance with a active NM train is it not to bad, but you not always have that.
Also, it is frustrating to "play" together with bots, knowing that one person does 10-20x the money/rewards by cheating and not getting punished for it.
Yes.It's been a bit since I've been in Eureka, but are the amount of bots also affecting the NM spawns? (By that I mean either making them harder to fight or making them difficult to spawn at all because less real people in the instance) If they are, you'd think that the dev team would want content that they made to be able to be played.
(And before people come in with "but it's old content", new people start this game all the time and they also want to get rewards, as well as people like myself that get some of the relics on content and then come back later during deadtime between patches and work on them then.)
It makes engaging with NMs unreasonably difficult if you can't get any of the "players" inside the instance to come out and help kill it since it scales with the bots. I soloed a lower level NM in Pyros a couple of months ago with pretty much only ~20 bots in the instance besides from me, and it took over 20 minutes to kill on a warrior, a job with enough personal sustain to not need a healer there, but that's a situation that rules out lots of other jobs for even that.

Personally I'm hoping this issues gets enough attention for the devs to incorporate some changes into Eureka. It can really use an optional level sync function for parties whenever a capped player wants to go in and help lower level ones. But the bot thing also needs a fix. Making plans to return there to help some friends and random out. Would love if BLU could have some fun in there too, but having that coupled with the bots running rampant in there would probably make it worse.
Devs, please fix the bot issue in Eureka and add in some more QoL fixes to make helping players out in there easier. Or just like.. remove the xp credit penalty for when a level 20 is helping someone anywhere between level 1-10 etc per tier.
Ah yes my favorite part of Eureka "So friend who never did this you kill monster 2-4 levels above you and I will focus target SCH/SGE shield-heal you while not in party as a max level for the zone for you to get full exp."Personally I'm hoping this issues gets enough attention for the devs to incorporate some changes into Eureka. It can really use an optional level sync function for parties whenever a capped player wants to go in and help lower level ones. But the bot thing also needs a fix. Making plans to return there to help some friends and random out. Would love if BLU could have some fun in there too, but having that coupled with the bots running rampant in there would probably make it worse.
Devs, please fix the bot issue in Eureka and add in some more QoL fixes to make helping players out in there easier. Or just like.. remove the xp credit penalty for when a level 20 is helping someone anywhere between level 1-10 etc per tier.
I personally do not know why the fates are scaled off amount of people in the zone and not amount of people who killed the last NM (barring Bunny Fates). It wouldn't do anything about the bot problem but it would at least let people level through the zones. Easier acquisition of certain actions and making things more prone to them may also help as well and use of actions earlier the Pyros.
Bot are still there and it seems like they become more.
And because it is "old" content SE apparently doesnt care.
It is also interesting to see that every other bait thread gets more attention then a real problem in the game.
And that problem are simply bots that at this point are reported hundredth of times and still operate month later.
Why does no one care about the bot problem? do we want to end up with a problem bigger then in LostArk or WoW?
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