Hello dear FFXIV community!
As a 7 months old wow immigrant, one of the things that stood out to me is basically the title.
When I was still a sprout and leveling my first job, I did not notice such a thing at all, but nowadays, after starting to wet my feet in the current extremes and some savage stuff and studying the game a bit more and starting to level more jobs too, mainly through the DF, it's extremely evident.
And I m sure you all know what I m talking about. From sylphie healers, frost/thunder mages, dps doing single target on w2w pulls, WHMs insisting on Cure I in endgame dungeons etc.
As a healer or tank in 90% of the content, I have learned that the best way to deal with such stuff is to adapt and just do my best. What baffles me however is why the community is so accepting of this stuff. Why is it that players and have sit and studied their jobs should be the ones to adapt, and those that have reached endgame and still have no idea how their class works or how to handle basic mechanics should enjoy immunity from shunning/being kicked.
I love that there are so many other activities in the game other than the endgame, like housing deco, venues, glamour, rp etc, but if you are choosing to participate in endgame content, trials, extremes etc, it should be expected to have a basic understanding of stuff.
On suggestions now. I feel the hall of the novice + guildhests were pretty neat. They could be for example merged and expanded into a large hall of the novice, with "Classes" that would get unlocked all the way to 50, and be teaching you from absolute basics, like don't stand in the fire, to "rules" like ABC, when to single target, when to aoe, more complex mechanics like towers, tethers etc, dps/healing checks, positionals, could have job specific classes too...And this be mandatory, to say move on to HW or SB.
Last but not least, I feel the DF could use a stepping stone that could bridge typical dungeons to extreme content and above. Like, merge leveling and the 50/60/70 category, and create a new one, say, Extreme dungeons, with overally more complex and tighter/lethal mechanics and stat requirements, not braindead w2w pulls and with larger rewards too, the same with MSQ one for example. Basically, dungeons where everyone would be required to fully pull their weight if they are to be completed.