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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Myrany View Post
    I look up my rotations.

    I simply refuse to have anything to do with parsers.
    Though potency per second spreadsheets suggest the best rotations, since tooltip potencies aren't always correct to in-practice damage or healing outputs (see, for instance, Stormblood-era Tornado Kick, which dealt ~30% more potency than was stated) and spreadsheet rotations don't necessarily include all the nuances of animation locks, the rotations you see in guides tend to have been proven out, ultimately, by parsers.

    What we know about stats? Comes from parsers.

    What we know about how animation locks precisely work or how to best deal with the game's netcode (even within default means)? Likewise comes from third party tools.

    Escaping them altogether is probably not possible, but hey, we certainly can (and should) make that UI element itself able to be hidden.


    I do not want to see one or have anyone else see my parses. I used a parser for years in another game. It absolutely ruined the game for me. I stressed so much if I made the smallest mistake that led me too be even a tiny bit below my optimal. I am done with min/maxing to that level.
    This does sound like a failure to moderate yourself. I don't mean to poke fun at that, though; it fact it points out something vital: there are always going to be certain triggers, sour reminders, etc., possible from just how we happen to frame things. While I'm not one to argue for accommodating that in every sense (it's disruptive and generally not even possible), this is certainly one area that can and should be accomodated.


    Tl;dr: Yeah, people who have been burned by a particular feature in the past should, where reasonable, have the option to hide that feature as not to experience its affected gameplay through that lens that would otherwise turn them off to it. In this case, that's pathetically easy and wholly sensible to accommodate, so it very much reasonable. The last thing this game needs is more UI elements arbitrarily unable to be hidden.
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    Last edited by Shurrikhan; 05-20-2022 at 12:54 PM.