Results 1 to 10 of 204

Hybrid View

  1. #1
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    364
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DynnDiablos View Post
    I thought this was a game that was supposed to be fun and you're treating it like a professional job. Players should be punished in MSQ and normal raid content -- why? To appease you?
    If you want to make a caricature of my post, that's on you. My opinion isn't popular because it calls out people who do not care, and I'm well aware of that, but you can at least take the post in context instead of use hyperbolic drivel on someone you know nothing about, and will know nothing about.

    There's plenty of other games that let you play how you like and do such. This is an MMO. An MMO you play with other people, and progress is to be measured and tested in pve content. A 'punishment' in this case is failing and having to try again at the same difficulty, which if it were me, I would up the difficulty from normal story on MSQ and lock it there, probably up by half of a difficulty. If asking people to play at a decent (not great, decent) level is too much to ask, then there is no helping people.

    Is learning an opener, knowing how to aoe and a basic idea of cooldown usage with a better in game tutorial a 'job' to you? I wouldn't have these changes without MSQ/Job quest changes to explain such. If you want the short reason, I think the difference between the lowest and highest is too extreme and that SE is going about it the wrong way in order to fix it, if they're trying at all to do that. I say raising the floor by having people learn to play is the best way to do so.
    (1)
    Last edited by Enjuden; 05-19-2022 at 01:48 AM.