I don't think you understand at all what they are talking about in terms of instancing.
Currently, we have to enter an instance to get into one of 24 wards, 60 plots. From there, we go into one of two instances, division or subdivision. From there, we have to go into a house. From there (for FC) we have two more instances - workshop and private chambers.
So, we are going into instances, into instances, into instances, into instances. And, these are static, so they never change based on demand. From a purely technical aspect, this is so inefficient of NOC servers, it should make any IT person cry and keel over from the self-inflicted pain that SE is putting on themselves.
You can actually keep the structure now, but change the instancing and yes, increase the areas. Instead of the 19th Century methodology, you keep your initial interface of going to a residential instance, with all the names that appear on the interface so you know which person's residence you want to travel.
You add two things to that interface:
1. A search feature much like we have now (and) even incorporate the existing player search function to integrate with housing location (it's already in the game when you right click a person's name in your friend list. You can even travel directly to their house from that menu if teleportation is on).
2. Add a single 'common place' or 'area' for people to one into housing without going to anyone's house directly from the interface.
From the main residential interface, you make each name selectable to travel to instead of a general ward. You go directly to the house you want to visit. The 'instancing' of a house begins at the outside gate, and not the front door. By placing the instance at the entrance to the property, you can have 300 people go to the same house but each one has their own residence, including the yard for gardening. Inside the residence, leave private chambers and workshops as they are for FCs. Obviously, private residences won't have those features, but it won't matter because the purchased instance at a plot by an FC would create that automatically like it does now. You can change the look of your instanced plot as we can do now with the exterior and yard. You can do everything you can do now - just change the instancing. For those people who enter housing via the general ward I stated, they can interface each house location, and bring up the same directory to select to enter, if allowed.
So you would have only one 'ward' division and subdivision, and at each house location is the instance. You could do away with the aetheryte crystal at each house, freeing up that slot. You get rid of all those huge wards that I am sure is taking up so many valuable resources in the NOC, and instance the plots at the plots themselves. It only creates what it needs, as an instance should be in the first place. That's the point. So you don't have houses sitting idle and vacant, when the system only creates them as they are purchased. It's less stress on servers, less stress on the player base, less stress on development.
Their only hurdle would be what to do with the existing wards, but you do that like any other major company - migration of service.
Besides all that I've said here, they have already PROVEN they can instance this. How do we know? Island Sanctuary. Those are instances per character/account (we don't know this yet), and there's at least 2 million active subs for the game (you can't take the entire 37 million, we know that many just don't play at any given time).
So yes, it's long overdue to address housing in the game.



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