
Originally Posted by
Lunarius
Prior, we could kinda get a gauge if it hit when either combos stopped functioning if a positional failed, whether that be before when the combo would just not continue, or recently in shadowbringers when raiden thrust wouldnt proc on dragoon if you messed them up.
But now? There's nothing. It's one of the things I know a lot of people have had to turn to third party tools to get any information on, because there's no feedback on positionals in the game, on any of them, at all, whatsoever. With the honestly lackluster in-game explanation for what positionals even are and no visual, audio or ui feedback it now just kinda feels like the positional system is from an entirely different game that Squenix felt obligated to include and put as little effort in whatsoever.
I love positioanls, I really really do, it's the only reason to move around in in fights in this game outside of high end content and it feels like its closer and closer to being removed, which i know would be an "I quit" moment for many of us out there. Positionals are cool and they give a really enjoyable and unique flavour to the melee role, just please do something, anything with the system.
Have unique animations like the universal GCD/oGCD flash that only play if the positionals suceeds. Have an audio clip that plays if you mess up a positional, like a quiet <se.11> <se.12> or <se.16>, have a red aura pop up if you fail a positional, have a "POSITIONAL FAILED!" flytext in red next to the associated damage, a gold icon flash your weaponskill/ability buttons on success, a combo meter ui element that counts successful positionals in a row, hell, a korean-mmo style visual effects vomit of wings and swords I do not care, just something, anything at all.
It genuinely feels like Squenix are making it feel as uncomfortable and archaic of a system as possible so if they decide to remove positionals, less people complain. It's really sad and it's really not a positive direction for the game to be taking.