Vulkan API would be propably better. Because it is also available on MacOS and Linux. So the devs would not need to deal with many different APIs.
Cheers
Vulkan API would be propably better. Because it is also available on MacOS and Linux. So the devs would not need to deal with many different APIs.
Cheers
I mean, I'm pretty sure it's not the full luminous engine being used, but yeah maybe they will.. I mean if GW2 added DX12 support then anything is possible, plus it could help with the graphics update performance wise(?)
You think that the devs care about those platforms? Didn't they break the launcher?
Maybe they would. Vulkan API has another big advantage: way lower API overhead than DirectX 11. API overhead is very CPU instructions intensive because APIs are computed by CPUs. So in situations, which are limited by the CPU, like Limsa Lominsa it would bring a huge performance boost.
Cheers
The API overhead is the big problem in the actual version, they use DX11 (what has an massive overhead already) and GameWorks, what adds a massive overhead again.
Bevor einer frägt, der Mod heißt Photoshop
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