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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,532
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Vulkan API would be propably better. Because it is also available on MacOS and Linux. So the devs would not need to deal with many different APIs.


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  2. #2
    Player HollowedDoll's Avatar
    Join Date
    May 2021
    Location
    Wrongthinkway
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    594
    Character
    Tomboy Outback
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    I mean, I'm pretty sure it's not the full luminous engine being used, but yeah maybe they will.. I mean if GW2 added DX12 support then anything is possible, plus it could help with the graphics update performance wise(?)


    Quote Originally Posted by Larirawiel View Post
    Vulkan API would be propably better. Because it is also available on MacOS and Linux. So the devs would not need to deal with many different APIs.


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    You think that the devs care about those platforms? Didn't they break the launcher?
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  3. #3
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
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    2,532
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HollowedDoll View Post
    You think that the devs care about those platforms? Didn't they break the launcher?
    Maybe they would. Vulkan API has another big advantage: way lower API overhead than DirectX 11. API overhead is very CPU instructions intensive because APIs are computed by CPUs. So in situations, which are limited by the CPU, like Limsa Lominsa it would bring a huge performance boost.



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  4. #4
    Player

    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    The API overhead is the big problem in the actual version, they use DX11 (what has an massive overhead already) and GameWorks, what adds a massive overhead again.
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    Bevor einer frägt, der Mod heißt Photoshop