Ok first we should start this at the Top:
Yes DirectX 12/Vulkan would be a pretty amount of work to be done, but dont forget the benefits.

And if we get it, we may have a good render pipeline on pc? In case of MacOS, I would prefer to go to Vulkan. It will reduce the work.


But why this question?
As maybe some people know, the game works not really well on pc (idk how about Mac, does anyone play on that?), but if I see that this game brings my GPU to 90-100%, something is wrong, I mean yes... reasons:

- DirectX 11
- GameWorks

Booth are not made for modern hardware... and I tested it on two setups now, booth the same result, but the Intel/Nvidia one would burn your money down...


Own PC:
CPU: AMD R9 5950X (yes, not the gaming 5900X one)
GPU: RX 6900XT

Friends PC:
CPU: Intel i9 9900KF
GPU: Nvidia RTX 3090


Booth setups can run the game >300 FPS @ 2560x1440p... not that you want that... but you can!
If someone now thinks "okay, you have >300 FPS and complain about that the game let your gpu run under full load?", I have to say: No I don't...

I capped the FPS on booth setups to 144 (because we use 144Hz displays) and surprise: nothing changes!

Okay, now capping the FPS via the InGame options, changes: None. Oh wait, that's a lie! FPS falls down from constant 144 to 100-120, strange!



But enough rant... a modern render pipeline would be great, I mean the game use Luminous Engine... why not using everything?

I play other games too, with better graphics.... way better graphics, and they never reach this level.


For people who asking:
Intel/Nvidia setup: 20/100
AMD/AMD setup: 5/100