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  1. #221
    Player
    Kirundo's Avatar
    Join Date
    Dec 2021
    Posts
    21
    Character
    Dia Mori'thas
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kolsykol View Post
    So you're telling me that if everyone survives the whole fight and is properly geared with food buffs etc then enrage timer will be an issue?
    Yes it will.
    (6)

  2. #222
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kolsykol View Post
    So you're telling me that if everyone survives the whole fight and is properly geared with food buffs etc then enrage timer will be an issue?
    Until your entire team is overgeared for the fight, yes. Yes they will.
    (5)

  3. #223
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jaquan View Post
    Tell me you overly rely on parsers without telling me you overly rely on parsers.
    what kind of shit take is this

    Quote Originally Posted by Kolsykol View Post
    So you're telling me that if everyone survives the whole fight and is properly geared with food buffs etc then enrage timer will be an issue?
    Do you think that people who don't know how to play their Job will survive the whole fight week 1?

    Do you think that people who do it week 1 don't know what ACT parsing is and don't already use it?
    You're not talking about the people who others are saying would benefit from a DPS meter.
    You're talking about people who already very likely use the software and worrying too much about DPS is still not the big issue it's going to be surviving and learning mechanics.

    Edit: No I didn't do the tier on week 1 I got into it very late because I put it off and was lazy about it.
    But people who beat it on week 1 and made guides said themselves that the enrage timers were very forgiving in this tier.
    I am going to trust what they say.
    Source? Because I cleared P4S week 1 this tier and the enrage is not forgiving on non-meta compositions. I also have week 1 clears from the past and enrage timers were NEVER forgiving in any single Savage tier, ever. E8S's enrage timer was harder than most but that doesn't mean other week 1 enrages were "very forgiving".

    My position is very simple:

    I do not enjoy this obsessive focus on DPS in the community right now, but that's the DEVELOPER'S fault for designing content where DPS matters disproportionately much more than most other MMO raid encounters, both because jobs and utility have been gutted so much they are barely a concern these days and because they literally design fights in a way that cater to FFLogs andies (look at all the arena pattern design and mechanics like Act 2 or E12S's primal mechanics where there are always safe spots on max melee that are so clearly indicated you would think they don't actually want you to treat "out" mechanics as an actual "out" mechanic).

    If they want people to care more than DPS maybe make fights that actually force people to care more than DPS. Banning parsers do not make people care less about DPS if the fights themselves REQUIRE and the content design obsessively focuses on it!!
    (7)
    Last edited by Skiros; 05-17-2022 at 02:57 AM.

  4. #224
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    So I ask again, whence comes this attitude where we can see health bars and boss positions and mitigation buffs, but damage numbers are BadWrongEvil that must never ever be visible? Is it maybe...because low numbers are embarrassing, and instead of wanting to learn anything about how to play one's job the toxic casual GCBTW would rather screech that statistics should be hidden on purpose instead?

    But I don't muse, because that's always been the argument for no parsers. Because expecting, nay ASKING people to improve is cruel harassment that has no place in Hello Kitty 14 Adventure, while being snide toxic casuals about "tryhards" and "elitists" is good positive behavior that should be encouraged.
    (8)

  5. #225
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Skiros View Post
    what kind of shit take is this
    About as shit as "without parsers nobody would know what they did wrong and nobody would clear harder content". Persers, ACT whatever. You make them sound like they're this miraculous tool that gives you all the answers. But it doesn't. On its own damage tracker is worthless. The number it gives you is just data that's slightly more detailed than binary success or failure. Without any further data to compare (which at week 1 I'm assuming is going to be scarce) it really doesn't mean much. And ultimately damage is the result and not the cause. Displaying your virtual score really tells nothing about why it is the way it is.
    (3)

  6. #226
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kirundo View Post
    Yes it will.
    Then you can start worrying about people not playing properly, I dunno if you actually get the point I was getting at.
    Do you think that the people who have been talked about here that would supposedly benefit from a DPS meter are even relevant in that discussion?

    Generally speaking the reason why the boss doesn't die is because people die over the course of the fight/ has too much downtime because they haven't '' perfected '' the mechanics yet and figured them out entirely.
    A DPS meter isn't going to help them there.
    And someone who does 3k DPS in P4 or whatever isn't going to reach that point.

    The people who actually figure out all of the mechanics week 1 and go in with full crafted BiS + food etc aren't the people who don't know what ACT is and even in that context it doesn't actually matter it's not going to be the reason why they killed/ didn't kill depending on whether they had ACT running or not for parsing.
    And they're not going to be people who have no clue how their Job works who even needs a parse software/ ingame DPS meter to tell them that they don't know.
    (1)
    Last edited by Kolsykol; 05-17-2022 at 03:13 AM.

  7. #227
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kolsykol View Post
    Generally speaking the reason why the boss doesn't die is because people die over the course of the fight/ has too much downtime because they haven't '' perfected '' the mechanics yet and figured them out entirely.
    You can know all boss mechanics in the game, but if you're bad at playing your job, you won't clear, unless hard carried by others. If you have a full group of people who know everything perfectly, but can't play their jobs efficiently, you won't have enough DPS to finish the fight before enrage timer.
    (1)

  8. #228
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    You're the leader of a PUG party (or even a static) trying to clear the new EX but are having trouble clearing the DPS burst phase mechanic.

    You have a a DPS who is putting out as almost much damage as their job possibly can, 90-99%.

    You have two DPS who are somewhere in the middle.

    And you have one DPS who is missing GCDs.

    How do you determine who might be slacking a bit that can help out the group? You're not going to stare at their character during the encounter.
    I don't parse or use DPS meters so if we hit enrage more than 3-4 times in a row while people are using food and pots, I disband and make a new clear party.
    It's not rocket science.
    (1)

  9. #229
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I also find it fascinating that yes, while the toxic casual playerbase that absolutely refuses to learn anything won't benefit from ACT or parsing in general, anyone who does perform the vile wicked sorcery that is obtaining basic statistics needs to do it in a hushed, speakeasy backalley way and never ever ever admit that they do it, because the toxic casuals would be embarrassed and pissed off if the evil tryhard elitists were allowed to openly obtain said numbers.

    Toxic casuals wouldn't benefit from an official parser, but the developers and the TOS being written to shield their precious fragile egos from any challenge whatsoever is what makes parsing "bad".
    (5)

  10. #230
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Caitlyn View Post
    And how do people know, that they failed? In a group of 8 players? Who knows if the entire group failed or just a single person?
    How can you tell, without a meter, if someone is doing its job?

    Clearing content and doing a good job are 2 different things.
    If one has a good eye and understands the nature of the mechanics of the fight they are in, then you can usually figure out what caused it in the first place. It takes practice when you've seen Savage and EX enough times. As for "doing a good job", a reminder that Savage Content tends to skew towards All DPS carrying weight along with the Tanks. Healers being tertiary damage. So, if one does not do a good job of DPS, then someone in the group is missing their rotation, or missing uptime.

    At the end of the day, it's a cooperative game. Groups that actually help each other to succeed have a higher chance of success than those who look down on them if they aren't doing a "good job". Then help them if you can.
    (2)

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