Thats your opinion. Little more.
My reasoning on the issue, my logic behind it, based on literally decades of gaming experience in all kinds of MMO's, is quite sound. That a brand new game like Lost Ark has chosen to either follow, or to be in accordance with, the FF 14's dev team, is in itself a telling factor.
What many of you dont see..or choose not to see, is that the social factors in such "tools" have been shown to enable toxicity, to encourage bad and antisocial behaviour as can be witnessed elsewhere. That a new game that seems to be enjoying a measure of success, has decided that they too will not allow "officlal" parsers may indeed be a trend we will see in later developement of other MMO's.
Certainly, as can also be seen by the comments on that forum thread alone, not to mention the devs actual intent, they too have deduced that enabling such behaviour is not something they wish to see in their communities.
Games and the paradigms under which they work have advanced in many areas since the early days of MMO design, with the lessons of the past not only learned, but heeded. Games developement of its own accord is both iterative, in working upon current trends, as well as looking at how other MMO's have also progressed...or more to the point, REGRESSED.
I am intrigued as to how they came to this decision..and I approve and agree with their specific intent. One must look at WHY they have chosen this path in managing their communities, as well as what they have done.
No issue in game developement is ever cut and dry, black or white, look more to the myriad of factors which drove that decision. This in fact may be an ongoing trend, I will be interested to see how Lost Ark evolves over the next few years.
Times change, and gaming, as both a pastime and a social construct, must change with it.
To borrow a line from one of my tutors:
"Adapt...or perish"