the we cant do it thing, said in so many games but just takes the right person to make it happen. Its something they use as a awnser all too on stuff they dont wana put in the effort to do![]()
I believe there's a difference here.
With collection checkmarks, it's (seemingly) just a quick scan to see if you actually have access to X.
With a parser, the reason they say no is because they want to avoid harassment or toxicity as a result of the parser. This thread alone has shown that, even if a parser is added, it'll result in the exact thing they don't want to happen. How do I know that? Look through the thread and others from the past week. Or the more normal response. "look at how meters ruined <insert mmo here>" and that holds some weight, especially since the Exodus from WoW. While I welcome the refugees, it's hard to shake a habit that has been several years in the making..
People actively insulting each other for pointless reasons, or outright resorting to actual harassment purely because of a difference of opinion. While I can understand people may be "against" those that have different opinions, despite differing opinions actively causing discussions that may help both sides in the long run. You learn why they hold their stance and you help them by explaining yours.
Even if you still disagree at the end, you have both learned a small nugget that could be used to gauge other peoples opinions, should they contest yours. Turning the outright hostility into curiosity and discussion.
To that end, can you really and legitimately stand there and say a parser will not cause problems?
A personal DPS meter, sure. Make it punishable to share it if people get stupid with it, as I understand some peoples desire to use said meters for "personal improvement". That's all it should be at most. Not one single step further.
Last edited by Kenky; 05-18-2022 at 03:30 PM.
I didn't know parsers harassed Blizzard's female employees and stole their breast milk.With a parser, the reason they say no is because they want to avoid harassment or toxicity as a result of the parser. This thread alone has shown that, even if a parser is added, it'll result in the exact thing they don't want to happen. How do I know that? Look through the thread and others from the past week. Or the more normal response. "look at how meters ruined <insert mmo here>" and that holds some weight, especially since the Exodus from WoW. While I welcome the refugees, it's hard to shake a habit that has been several years in the making..
Yeap. The only ones being toxic and actually harassing people are the anti-parse crowd. I promise, reviewing someone's credentials to tell if they're in a position to be making a certain argument is not the same. That is, claiming "I do just fine without them" to backup their argument that no one should be allowed to use them when they, in fact, do not do just fine. A bruised ego and some petty insults are leagues behind witch hunting and mass reporting.People actively insulting each other for pointless reasons, or outright resorting to actual harassment purely because of a difference of opinion. While I can understand people may be "against" those that have different opinions, despite differing opinions actively causing discussions that may help both sides in the long run. You learn why they hold their stance and you help them by explaining yours.
Even if you still disagree at the end, you have both learned a small nugget that could be used to gauge other peoples opinions, should they contest yours. Turning the outright hostility into curiosity and discussion.
To that end, can you really and legitimately stand there and say a parser will not cause problems?
To be honest I would rather see Square Enix rework encounters that get people to engage with their class kits much more heavily and to drive optimal class play. People I think miss the point, low damage is a symptom of the current game design. Optimal rotations are very much designed around, that’s ultimately how class design works. The issue is that the skill floor as well as the checks in this game are just too low.
I’m not asking for SE to raise the checks so that only players who are GCD perfect and OGCD optimal can complete it, but I personally think that square really needs to do away with low checks that can be beaten by a player simply performing a 1-2-3 combo.
If you teach players how to engage and use their class abilities, alongside making appropriate checks in encounters, damage will rise naturally and there wouldn’t be a need for a parser.
I sure love how it's the same people making the same arguments against parsing in every thread on the topic who stop posting after receiving the same arguments they have no response to
Literally NPC's
tl;dr
Can't they just have an option to see only your own personal stats at the end of a fight ?
ex :
dealt = xxxxx ; xx% ; role average +-xx%
taken(avoidable) = xxxxx ; (unavoidable)= xxxxx ; role average +-xx% ; deaths x
heal = xxxxx ; shield = xxxxx ; effective = xxxxx ; xx% ; role average +-xx%
That way you have your own infos to see if you were good, and if you're with friends or people you're confortable with you can share ?
If people request theses infos, they are probably the kind that would be toxic anyway, so it doesn't change much.
If someone doen't want to see their stats, just have it disabled by default and with a button to see it anyway.
Have that window impossible to screenshot with the built if capture tool too, so if people share it, it's proof they use a third party tool and shall be banned XD
The argument basically boils down to "it might be bad" or "Yoshi-P said it might be bad"
Player
I'm afraid that keeping it private would defeat the purpose of having DPS meter in the first place. All it would do in that case is spout a number that's meaningless on its own. Ultimately your damage gives you little to no info in the vacuum. It's a piece of data that needs to be analyzed and compared. Without any anchoring or comparison it's meaningless.tl;dr
Can't they just have an option to see only your own personal stats at the end of a fight ?
ex :
dealt = xxxxx ; xx% ; role average +-xx%
taken(avoidable) = xxxxx ; (unavoidable)= xxxxx ; role average +-xx% ; deaths x
heal = xxxxx ; shield = xxxxx ; effective = xxxxx ; xx% ; role average +-xx%
That way you have your own infos to see if you were good, and if you're with friends or people you're confortable with you can share ?
If people request theses infos, they are probably the kind that would be toxic anyway, so it doesn't change much.
If someone doen't want to see their stats, just have it disabled by default and with a button to see it anyway.
Have that window impossible to screenshot with the built if capture tool too, so if people share it, it's proof they use a third party tool and shall be banned XD
And the response is "Harassment is banable offense" or "No it won't be bad". If it was always so clear and cut the world would be beautiful. It's not. While I'd love to believe that strict enforcement of rules helps with keeping community nice and open the truth is the less pleasant elements are just better at concealing it. We already practice the art of backhanded compliments and passive aggressive behavior. We already have DPS/Healers taking the role of setting a pace from a tank they feel doesn't fulfill it's role properly which judging from some topics and responses is generally acceptable behavior. Do we really need to give out another direction this type of behavior might grow?
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