To be honest I would rather see Square Enix rework encounters that get people to engage with their class kits much more heavily and to drive optimal class play. People I think miss the point, low damage is a symptom of the current game design. Optimal rotations are very much designed around, that’s ultimately how class design works. The issue is that the skill floor as well as the checks in this game are just too low.

I’m not asking for SE to raise the checks so that only players who are GCD perfect and OGCD optimal can complete it, but I personally think that square really needs to do away with low checks that can be beaten by a player simply performing a 1-2-3 combo.

If you teach players how to engage and use their class abilities, alongside making appropriate checks in encounters, damage will rise naturally and there wouldn’t be a need for a parser.