Fun is subjective.Except none of that has been said with regard to damage meters. The limitation is not technical or time-constrained. It's purely philosophical. Yoshi-P feels that games should be sociable and enjoyable. A portion of the community wants to treat their game like a job with efficiency goals, performance bonuses, layoffs, and the elimination of underperformers through attrition. That only makes sense in an environment where the goal is to maximize productivity. It makes no sense in a pay-to-play subscription-based game. I'm sad that this has to be repeated so frequently in this day and age. Content is designed to be easy because succeeding at it is fun for most players. The masochists who think that content is only fun when you had to spend weeks beating your head against a single boss before finally being able to beat it are in the minority. Basically, bosses are going to remain easy for the same reason that buying a losing lottery ticket at the gold saucer is still paying out at 5-1. Players like to win, and since SE wants them to continue playing, they give the players what they want.
What's not fun for you, could be fun for others. People have different interests in games, surprise.
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