Except none of that has been said with regard to damage meters. The limitation is not technical or time-constrained. It's purely philosophical. Yoshi-P feels that games should be sociable and enjoyable. A portion of the community wants to treat their game like a job with efficiency goals, performance bonuses, layoffs, and the elimination of underperformers through attrition. That only makes sense in an environment where the goal is to maximize productivity. It makes no sense in a pay-to-play subscription-based game. I'm sad that this has to be repeated so frequently in this day and age. Content is designed to be easy because succeeding at it is fun for most players. The masochists who think that content is only fun when you had to spend weeks beating your head against a single boss before finally being able to beat it are in the minority. Basically, bosses are going to remain easy for the same reason that buying a losing lottery ticket at the gold saucer is still paying out at 5-1. Players like to win, and since SE wants them to continue playing, they give the players what they want.
Fun is subjective.Except none of that has been said with regard to damage meters. The limitation is not technical or time-constrained. It's purely philosophical. Yoshi-P feels that games should be sociable and enjoyable. A portion of the community wants to treat their game like a job with efficiency goals, performance bonuses, layoffs, and the elimination of underperformers through attrition. That only makes sense in an environment where the goal is to maximize productivity. It makes no sense in a pay-to-play subscription-based game. I'm sad that this has to be repeated so frequently in this day and age. Content is designed to be easy because succeeding at it is fun for most players. The masochists who think that content is only fun when you had to spend weeks beating your head against a single boss before finally being able to beat it are in the minority. Basically, bosses are going to remain easy for the same reason that buying a losing lottery ticket at the gold saucer is still paying out at 5-1. Players like to win, and since SE wants them to continue playing, they give the players what they want.
What's not fun for you, could be fun for others. People have different interests in games, surprise.
Like with the UI functions that he wants to update, because the community has been asking for them and he believes that there's a place for them.
And adding in a sort of damage meter "with caveats" could be another optional implement to achieve that. It's not as if the ability to report someone for harassment would go away because of the inclusion of a new feature (unless spaghetti code, but then how could anyone account for that other than the devs). Would people have to deal with individuals filtering other players out in the PF? Yes, but they already have to deal with that now, so that wouldn't change.Players like to win, and since SE wants them to continue playing, they give the players what they want.
YoshiP says a lot of things, first of all. There are many examples where the things he has said has turned out to be untrue, or something in development changes.
Secondly, YoshiP can also change his mind about things, given enough support and a reasonable way to achieve said things. It certainly doesn't require the purchase of an entire company to consider something, but I invite you to wait anyway. I'm sure there's a corner, somewhere, where you can do the Superiority Shuffle by yourself while people have conversations here.
Last edited by MintnHoney; 05-18-2022 at 07:06 AM.
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