
1. Alright brace yourself. Because this is going to blow your mind. Are you ready? People might play the game differently than you
- Unnecessary. I've never needed to know my damage to defeat an enrage, even in week 1. Our party just presses buttons a little better or goes out and buys pots.
- It's meant to be a chill game that you play for fun and not worry too much about a number. Yoshi-P said words to this effect. He thinks you should be able to just play around with your class and have fun instead of feeling pressured.
- Even if your numbers are private, because you can still see them, they are still there for you to compare your damage with others and it will pressure you and take the fun out of the game.
- It will reduce the fear people have of discussing DPS inside the game because the information came from inside the game. It will be used to harass others, especially those who chose to make it public. They may get pressured to make it public as well.
2. Yes, Dragonsong Ultimate looks like a real chill experience. Give me a break.
3. This one is just projection
4. You could use this argument to say they should disable chat. Someone MIGHT harass you in chat, better not have it at all.

A lot of people are probably really bad at the game, but they don't want to know it. They can lean on "well it's not made for it because it's not in the game" to justify it. But if we had an objective measuring tool, they would be forced to face the fact that they might be average, or worse.wait is this actually controversial? the game is basically only about DPS at this point because tanking and healing have become incredibly simple. what metric are you supposed to measure as a tank player if not dps? mitigations per second? shirk/provoke per second? the focus on dps is not a result of toxicity in the game, it's a result of fight design, at least that's my understanding. i cannot see a good reason to limit accessibility of information to 3rd party software or opening up damage logs and doing the math manually.
I see literally no downside to an official damage meter. You people would do good getting your egos bruised a bit by being forced to look at your own poor numbers instead of believing you're doing "fine" in normal content while actually being hard carried. Harassing people for their dps would still be against tos, the only pain would be on the gms getting more requests.
Honestly, I feel like this community's use of their logs site --and, yes, due merely to how they get used, not due to fflogs itself-- is a far greater problem than parsers themselves have ever been.How dare they indeed - but do you really want to know the damn hurdle into raiding? It's people. The reason why people have a hard time getting into statics is because of a logistical hurdle of performance - "Have good log or don't get in". I see it a lot when I'm staring at the multiple Primal Discords that have recruitment channels for raiding. Most of the time, people refuse to help others build themselves up to their level by providing resources or helping them understand certain things about their job. You introduce a medium that creates a bar for performance into the game, people are going to create that hurdle no matter what you do. Playing with others of comparable skill level? Sure, but it's going to be a bit before you find someone with the rating you're looking for.
The weirdest thing is when a grey parse for a given fight is seen by some as somehow worse than... no clear at all???
Some friends insisted on taking you for their sub spot despite your never being in the fight before... and then published after you, having had zero explanation of the mechanics and being unable to pick up everything from a single scan of a guide alone, died twice? Grey parse. Black mark. Good luck getting your next group.
Granted, because the whole thing isn't anonymized by default (with temporary views-permitted links or the like being facilitated as per a Google Drive file link or what have you)... any privacy is essentially a massive mark of suspicion. That could probably be improved upon in fflogs itself.Though, again, if people just stopped thinking of a, say, grey parse as a sign of being unable to clear despite many an entirely grey parse party clearing (especially as the high end just climbs and climbs after the first week such that what was once mid-tier becomes low-tier), that wouldn't be an issue. It's not a behavior I've seen from the WoW community's use of Warcraft logs, either, which tends there to be far less 'integral' to the raiding experience.
That's not to say that we don't check our performance against others of similar gear (or other fairer comparisons facilitated on warcraftlogs compared to fflogs) for self-improvement or use the replay feature to see where we were and what was happening across a fight when we made the decisions we made (again, an area warcraftlogs does a bit better than fflogs), but gatekeeping is a distant sixth or seventh use of that site. Maybe it's just the lack of competing gear-productive content, maybe it's the comparatively ultra-scripted fight design, whatever, but that fixation has seemed rather unique to the xiv community.
Last edited by Shurrikhan; 05-17-2022 at 12:27 PM.


No
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Why would DPS mains -ever- have anything that could possibly be construed as a benchmark for their success introduced into FFXIV? Whining about healers and tanks not doing their jobs is standard fare. Anything that could possibly reveal anything about a DPS's performance is vile heresy that blackens the tongue of any who dare speak it. FFXIV is way past giving the toxic casual playerbase any kind of pass/fail metric beyond just wiping in the content itself (where they can still imagine it's all the tank/healer's fault). Any remote potential that someone *could* possibly maybe pass any kind of judgement on a You Don't Pay My Sub player in any way, even if they don't say it out loud, if it puts the slightest judgemental thought in one single person's head, is strictly verboten.


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