Quote Originally Posted by game_enjoyer View Post
wait is this actually controversial? the game is basically only about DPS at this point because tanking and healing have become incredibly simple. what metric are you supposed to measure as a tank player if not dps? mitigations per second? shirk/provoke per second? the focus on dps is not a result of toxicity in the game, it's a result of fight design, at least that's my understanding. i cannot see a good reason to limit accessibility of information to 3rd party software or opening up damage logs and doing the math manually.
Consistency and quick at learning new mechanics. But those aren't measurable. But IMO they are far more important than your parses.

A lot of people are deluded into thinking that they are good at the former while having bad parses though. My experience shows that there is a moderate correlation. But you always get the 99 percentile rank 20 parser who fuck up every single mechanic and you wish there was a metric that just showed progression skill.