Quote Originally Posted by MintnHoney View Post
Damage checks being more lenient still means that damage is the endgoal, because they are still damage checks.
In the end, because you want enemy HP to drop to 0 before yours does, damage is always the endgoal. This game doesn't support/utiliize other methods or an alternative focus for clearing an encounter.
Right my bad I wasn't clear enough. Or you just missed some fragments of my first post because I clearly stated what I'm not comfortable is the idea of players putting their PERSONAL damage above else. It's an extreme case but I wouldn't put it above some people to actively ignore mechanics or damage just so they can pump out their numbers even if that would make entire experience less fun for others and then act as if the fact they hit the highest damage absolve them from critique. I'm aware it's a stretch for some and fortunately never seen it happen here. But I've seen it enough times.