Quote Originally Posted by Jaquan View Post
I did never deny that this statement is factual in High end content not once. Even if I sincerely doubt that it's as rigid as "if every single one of us won't output our absolute theoretical best we're doomed". I Was talking about content where damage checks and mechanics are somewhat more lenient. Dungeons first and foremost. Trials at less than Savage level. Raids on regular level. Situations where messing up is not fatal. How I know it? Because I've been a part of groups that cleared this kind of content and I factually know at least one person fucked up more than it should and that was me. I am improving slowly but steadily as I get more and more hang of my abilities but it's still far from absolute perfection. Yet alongside some friends and absolutely random people we cleared 2nd coils synced. Was it a total mess? Sure. Did we wipe more than we should? Good lord we did. Do I still have no idea how the hell did we make it through Turn 4 Last Phase? Yep. And yet it's cleared with much less than perfect results. That's just what happens below High end. And I wouldn't want to lose it over pointless prattle about DPS
Damage checks being more lenient still means that damage is the endgoal, because they are still damage checks.
In the end, because you want enemy HP to drop to 0 before yours does, damage is always the endgoal. This game doesn't support/utiliize other methods or an alternative focus for clearing an encounter.