



But this is already the case? Should be obvious with how much emphasis people put on things like doing uptime strats in Party Finder. You only do those if you want maximum DPS.There's also one risk I can't properly overlook. That damage will become goal in itself. Even in cooperative experience there are more than enough players willing to treat it as competition. And while I see nothing wrong with two teams competing in things like World First Clear of content or later the fastest clear I don't think there should be anything that incentives players in same group competing with one another and I'm afraid that this is what would happen if damage tracker would become widespread in the less punishing content. So yeah personally I see to many risks and really not enough rewards.
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