Quote Originally Posted by Jaquan View Post
There's also one risk I can't properly overlook. That damage will become goal in itself. Even in cooperative experience there are more than enough players willing to treat it as competition. And while I see nothing wrong with two teams competing in things like World First Clear of content or later the fastest clear I don't think there should be anything that incentives players in same group competing with one another and I'm afraid that this is what would happen if damage tracker would become widespread in the less punishing content. So yeah personally I see to many risks and really not enough rewards.
Damage is already the goal. Square has seen fit to delete nearly all useful systems that you could work toward otherwise. CC basically never works in any remotely difficult group content. Heal checks are a joke. Tank mitigation is a breeze. Damage is the only thing that actually matters in most parties.

In fact, -not- having meters is one of the things that led us to current healer design; back near the end of Heavensward, YoshiP stated that they were stripping some DPS abilities off Scholar because it would free their focus up for healing. Something something "The White Mage would do all the healing while the Scholar would DPS away". Except that wasn't true. Now, if you were a DPS main just looking at cast bars and the Medica 2 buff uptime on your own character, you'd think the WHM was doing extra heavy lifting. Parses told us otherwise. The SCH was doing more healing through their oGCDs AND outdamaging the WHM at the same time. The healing landscape was plain as day if you looked at The Forbidden Website. Square has made some factually incorrect statements over this lack of information.