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  1. #5
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jason_Ashford View Post
    i have seen first hand how elitist and toxic it can be to rely solely on dps parse numbers when recruiting for parties in other MMOs, i am not eager to have that mentality brought into 14. You tell us to form a thought of our own, meanwhile you blindly reject any and all thoughts that don't agree with you, talk about hypocritical.
    I seriously don't get why people think this when high-end statics already filter with FFLogs lol?? A lot of players also kick you from weeklies if your logs look shit. This has been a thing since early Stormblood, if not late Heavensward (when they introduced cross-world PF).

    It's not like you're preventing anything when it's already in FF14.

    I'm personally against a damage meter not because of toxicity (shit argument), but because all it does is push players into approaching encounters in a highly one-dimensional way, which is exactly why Savage fights are such a snoozefest these days because it's designed EXACTLY to the parameters of the parsebrains. Official damage meters will cause even the casuals to tunnel on DPS and whine and cry whenever they lose more than one GCD of uptime.

    Savage is literally so boring now even during progression because melee uptime is given to you for free. And I'm 100% sure it's designed this way because both NA and JP players care too much about DPS.

    This isn't a toxicity thing, it's a "let's dumb down our game so that only one metric matters" thing.

    I'm playing tank this tier and I genuinely feel like my mitigation is completely useless EVEN in Ultimate (DSR), outside of tankbusters. Bosses barely auto, my mit on party members don't mean jackshit because healing can be solved completely with healer oGCDs, etc. My mind is focused on optimizing damage even in Ultimate, on what in literally every other game would be considered a support with utility (tanking, aggro etc.)

    (This is also why I'm having way more fun in Lost Ark compared to literally everything in FF14 below Ultimate because there are a LOT of things that all simultaneously matter: dodging, teamwork, DPS, using battle items, etc.)

    IF they were to implement a damage meter, I want metrics other than DPS to be shown as well, like Lost Ark's MVP screen. Damage mitigated should be a thing on such a meter, along with eHP healed (i.e. HPS adjusted for mitigation and overhealing), mechanics successfully executed (track across a lockout), etc.
    (6)
    Last edited by Skiros; 05-16-2022 at 04:13 PM.