Quote Originally Posted by Skiros View Post
Maybe they should design fights that actually encourage people to not care as much about efficiency then.

Currently the Savage encounters feel like they're catering 100% to FFLogs parsers who chase efficiency over all else.
I agree they need to design content with random mechanics that force downtime on random players. That way people won’t be able to validate their scores because obviously players who didn’t have to deal with a certain mechanic forced on them would always do more damage. The goal should be to foster teamwork and clear fights. Not to have fights designed to be giant target dummies you can hit with no downtime if you know where to move at X moment in the fight.