I cant think of any arguments better then the ones Yoshi-P made in that clip.
If the content is to hard without a DPS meter then they should lower the DPS requirement.
I cant think of any arguments better then the ones Yoshi-P made in that clip.
If the content is to hard without a DPS meter then they should lower the DPS requirement.
Last edited by Oopsy; 05-16-2022 at 11:58 AM. Reason: Removed Space in compound word.
A "built-in" ACT already exist and its used by many PC users


If there is a DPS requirement at all than dps meters are going to appear. The reason that DPS meters exist is to act as a way to improve and learn rotations on classes and understand the most efficient rotation for a situation. The thing is that while Yoshi P does state that he doesn't want to see people post "prove you can do XXX amount of damage" in PF, fundamentally the only way to avoid that scenario in practice is to make savage and ultimate not available in PF. In general, it's pretty hard to be bad at doing damage in this game since the rotations are much simpler and easier to handle. However, the content where damage matters also incorporates a lot more coordination that can lead to points of downtime. So while we avoid the problem of WoW Brutalis style checks, we're still bound by our ability to deal sufficient damage to a target under duress.
On the other hand the only point where DPS meters would be useful is tackling Savage and Ultimate. Do you think there is a way for SE to allow DPS meters only in this content? How do they prove that someone only uses it in savage and ultimate? And then there is the risk of conducting harassment on another player simply by using the tool whether intentionally or not intentionally. This is one of the biggest problems with FFLogs.
Last edited by Colt47; 05-18-2022 at 02:48 AM.
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