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  1. #11
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hoodcat View Post
    Not really an excuse, toxic is toxic, toxic people are going to find ways to be toxic. FF14 main way to be toxic tbh is baiting people, its rather lol. Professional victims =p

    Keeping people ignorant of their performance to the point when they try to do something challenging that they get their ass handed to them so hard it immediately drives them away from it

    Holding knowledge from them, keeping them ignorant on how they are doing is not doing them any favors. I just did a p2 normal on duty roulette, i did 9k sustained, the next highest dps was a gunblade at 3500 and a white mage at 3200. you think those 3 other dps had any idea how hard they were getting carried?

    You guys keep makeing up extremes on stuff thats already happening. No one cares about carrying people so hard you are dragging em by the hair on normal or dungeons. You get to fights with enrage timers, and you need to do lets say 46k overall dps. But the group at its peak can only do 42k or 38k, you wana find that problem b4 you waist 6 hours of your life on something that wasnt doable.

    again, all these negatives are already in the game. toxic people are gana be toxic. If you legalize something they will just find something else.
    Tbh I have a bit of a hard time believing that, I am fairly sure most DPS Jobs do more than that just by 1 2 3.
    And even if that was true that's an extreme example too that is very unlikely to find in Savage, I dunno how you'd even clear P1S like that.

    I mean I help a lot of people get clears in P1-4S, I enjoy helping people and have been getting into Tanking for future reclears so it's practice for me too.
    And I've seen some truly HORRIBLE players...
    But they're not THAT horrible.

    Quote Originally Posted by Thi View Post
    Honestly SSS could be useful, if when you complete it on a job it flags that you completed it. Then party finder could lock duties to only people who have cleared the SSS dummy for the fight. There are some issues with tuning for the SSS dummies, but it would be a huge start to just be able to filter out players who are not capable of doing the damage needed to clear the fight even without mechanics.
    I actually do agree with you a lot there, I do wish there was some sort of way of gatekeeping people in groups.
    Same with mechanics too I mean it's not super helpful since people still fail regardless...
    But it'd be nice to actually be able to set it so you need to have gotten past a certain mechanic or have seen enrage to join.
    I'd even say that you need to have been ALIVE for enrage...
    A lot of people seem to take '' must've seen enrage '' too literally, I think most people mean that you need to have actually been alive and know your way there but a lot of people spent 80% of the fight dead and think that qualifies them lol.
    (2)
    Last edited by Kolsykol; 05-16-2022 at 10:01 PM.