On a fundamental level there exist DPS checks in savage and extreme fights, if your party cant clear them then dps is lacking. They design the game in a way that everyone has to contribute to that dps check. So the devs are very intentionally gatekeeping low dps people out of clearing. If one person lags behind everyone else and is preventing 7 other people from clearing than they should leave and work to improve their own skill.
I'm bringing up ilvl and duty completetion because they are by far the more useful metrics for PF. Nobody cares if you can hit x amount of dps on a target dummy, but when extreme and savage are relevant ilvl and duty complete gates ensure that you have atleast some semblance of an understanding, atleast enough to not hold up 7 other people permanently. This nightmare scenario yoship described in that one infamous lifeletter is an unrealistic one because ilvl and duty complete already do a way better job for way less effort.
Setting clear expectations is a healthy thing. If you pair up people who are looking for fast clears with people who are looking to prog the first mechanic, neither is going to be happy. This will only lead to frustration.



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