I've never had a more eloquent means of saying "yeah but that's just your opinion man".My experience reflects their own, since the start of TBC. Your own experiences, by your words, do not. That does not discount, nor disarm their argument nor their reasoning that was cited. Their life experiences are not your own. Nor do my own experiences, match up with what you state your own to be. To bring forth a portrayal that your own experiences trump that of others, and is some unyielding truth, is disingenuous, at best.
We agree to disagree.
Take care, and Be Well.
I agree. Like I said, my own experiences match up with yours. But some folks in this world hold up their own views as the only truth. Which, as you said, is quite silly.
Essentially: 'You didn't see what I saw so either your words don't match your experience (i.e., you're lying) or you haven't been playing for as long as I have.' ???
Mate, you literally made a claim significantly contrary to poll data gathered over the last 15 years. Pretending that Yeasty can't have his/her own experience just because it doesn't match your own isn't even relevant here.
But, fine, let's take a look at those anecdotes:
You say you saw toxicity surrounding parsers. I'll give that the benefit of the doubt.
Tell me, though: At what point toxicity over a player failing to do their job to such a degree that the remaining players' gametime over a given piece of group content was improved, despite whatever guilt they may feel, by kicking a particular player turn into "toxicity caused by parsers".
Would it somehow have suddenly been all roses and harmony, the silence contented rather than merely angrily begrudging, so long as their failing to do their part went ill-defined?This is TBC we're talking about, after all. If player in question were anything but a pure DPS, there would be too many other factors involved that could give away their falling so short that people would rather take the time to replace --shouting, summoning, etc. all included-- than just deal with it. WoW's early, EQ2-esque group content design did plenty to make it preferable to just deal with underperformers than replace; to be called out for underperformance would require an extent that'd be very difficult to cover up just by blinding one's party to throughput.
Last edited by Shurrikhan; 05-19-2022 at 03:31 PM.
I think if DPS parsing and toxicity were some of the primary reasons that wow's sub numbers were plummeting, Blizz would try to do something about that. But I don't hear much from Blizz's devs about DPS parsing and toxicity.
Sooo are you are saying that regardless of what the toxic player actuilly did, the person they were abusing.."deserved it'?Tell me, though: At what point toxicity over a player failing to do their job to such a degree that the remaining players' gametime over a given piece of group content was improved, despite whatever guilt they may feel, by kicking a particular player turn into "toxicity caused by parsers
Under what conditions, pray tell, is it acceptable to literally be foaming at the mouth enraged over a video game?
No, I'm asking why you're blaming the parser for someone making the run so much harder for their teammates that it was worth the several minutes to replace said player than to just finish the run, or on the rare occasion, people asking someone half-asleep at the wheel in content that'd be made less stressful for everyone else to actually... do what can be reasonably expected of someone who chose to participate in that content.
This isn't even a matter of "I've a terminal disease and would have been happier had I not known about it." It's just a matter of being informed, in this case, of a gross imbalance in effort put in for rewards earned. As with any other form of information, people can choose to do with that information what they will. That a group may find it easier to replace someone despite the high cost of doing so, or thought it was worth asking that person to do more than half the throughput of their partners in role despite being answerable to the same proddings themselves in the future, says more about that already extant conflict than it does about their having had real information, instead of mere guesswork or their own myopic finger-pointing, to go off of.
Last edited by Shurrikhan; 05-19-2022 at 02:54 PM.
enabler
[ɪˈneɪblə, ɛˈneɪblə]
NOUN
a person or thing that makes something possible
should just do away with chat then, that enables em to bully people yeah?
If you want to see a similar conversation at Lost Ark forum, the mods responded and are more forward about the game's stance on dps meter:
"In terms of our rules, any app that modifies the game and/or interacts with it in a way that provides information that is otherwise not available to players is not approved"
Lost Ark forum: Hints for Damage meter
Lost ark also at the end of scenarios publishes % overall dmg. MVP's ect That can also be used as a tool to play better,
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