Hello,

I was thinking the other day about how some people show interest in moving to the 'EU' world of Ragnarok. And how others are showing that there is not many people on their world during certain time slots.

Then I was thinking about how 'Content Manager' will make it so we can span worlds to enter dungeons together.

Then I wondered: Why have multiple worlds to begin with?

I can understand the explanation of 'server' limits and capacities.. but.. why not just solve that problem?

Can it not be possible to come up with a solution where the number of people who can be in a world is 10x what we have now? Not saying it needs to support 100 million people. Let's just say, 10x more than we have now.

Whatever is the limitation server side can be solved through optimization or more hardware?

Whatever is the limitation on client side can be solved by scaling back what is shown/displayed?

Yes, I know we already lag or see no one in town when there is anyone on... but sad thing is that happens when there is just 5 people around, so there is a totally different limitation there.

I *KNOW* its possible to draw a screen with 100 people in it, so something like this should be do-able. And if they could do it, then it would solve a lot of 'there's no one around to do things with' problems we have?

Or... am I in lala land?

Thank you.