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Thread: Ninja changes

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  1. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by aloneatsea View Post
    I do disagree with the lack of Ninki gain, though -- you've obviously though out your changes fairly well, as you'll double-weave Trick and Bunshin in your opener (assuming Huton's Ninki gain isn't killed when you Hide), and still maintain most of the potency gain.
    Ninki gain would be far higher with what I suggested earlier, spitball though it be. At present, we do 11 Ninjutsu per 2 minutes (6 naturals, 2 Kassatsu, 3 TCJ), which would be an increase of 60 Ninki per 2 minutes relative to the Ninki gain on Mug.

    You could, however, level that increase out just by having that instead (10 Ninki per Ninjutsu instead of 5 more per AE/AC) be the effect of Shukiko III, as we tend to about 9.8 casts of AE or AC per minute, thus generating ~100 Ninki per two minutes from the current trait. At that point, you'd have roughly the same effect over time, just more burstily as to better suit getting Bunshin out fast an early.

    It's impossible to "kill" Ninki gain, from using Hide after Huton or otherwise, but I imagine you'd make it so that Ninjutsu only generates Ninki while in combat.

    And at that point, voila, we can actually have Mug be a thematic skill instead of just bloat action we take as necessary only because of our more recent obsession with having access to any and every ability within 4 GCDs of starting combat (despite Mug originally affording only half a Bunshin cast).
    (1)
    Last edited by Shurrikhan; 06-01-2022 at 02:28 PM.

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