Suiton is one of if not the defining mechanics of Ninja. An entire mudra (of which there can only be a maximum of seven) devoted to a single ability. Admittedly, it was two abilities in the past, but they shared a cooldown, and Sneak Attack was likely removed because Trick Attack was superior in pretty much every way. There just wasn't a use case for it.
I kinda like the idea you've got here, honestly. Ninja's rotation is incredibly static as it is, so adding something vaguely akin to a proc would do a lot to make things just a fraction more interesting. RNG is a bit of a cursed term, but I personally really enjoy the 'proc' classes Dancer and Red Mage, so I think this would be a flavourful, if minimal impactful ability. The main problem I can see with it is that if it stocks an ability, you're locked out of using the other charge until you consume that item. Additionally, you might not want to use that self-heal or mitigation right then and there, but you'll overcap on charges if you don't. Still, I really like the concept. I think it's a much better of the Mug's presence than what we currently have.
I do disagree with the lack of Ninki gain, though -- you've obviously though out your changes fairly well, as you'll double-weave Trick and Bunshin in your opener (assuming Huton's Ninki gain isn't killed when you Hide), and still maintain most of the potency gain. This does have a flow-on effect of every Bunshin only being available within Trick as opposed to just before it, which means if you're plugging the standard Hyosho + 2 Raiton + 2 Raiju into your odd windows, you're missing out on a Bunshin-boosted basic GCD if you're trying to minimise DwaD drift. I guess you could just accept that DwaD will drift and lead into your Trick window with Hyosho, but it's not ideal. The other issue I see with it is that this is going to lead to way more Ninki generation over time than Mug ever provided. Three mudras a minute = 30 Ninki a minute = 60 Ninki every two minutes. 20 Ninki might not sound like much, but it's there, and worth roughly 140 potency. That, and it feels like we're overloading Mudras by making them responsible for having their own effects as well as being a part of your Ninki generation management. On one hand, it's a nice solution if you're really dead-set against there being a Ninki gainer in Ninja's kit, but the complexity it will introduce doesn't sound particularly fun to me. One of the nice parts of mudras in my opinion is that they don't give you gauge. By giving them Ninki gen, literally every GCD ability in the Ninja's kit will increase your gauge. This means if you ever end up in the ideal situation of entering Trick with 100 gauge, you're forced to double-weave Trick -> Bhava, because anything else you press will overcap you on gauge. If Trick comes off cooldown later in your weave window, you have to clip or use Bhava earlier.
I dunno, my complaints might seem kinda...small? Edge-casey? But I do think that mudras not being tied to gauge generation is a good thing. I'm trying to imagine it in my brain and it just feels wrong, for reasons I can't exactly articulate as succinctly as I'd like to.
To me, the most obvious solution is to just... put the Ninki gen on a different button. Preferably its own button. The charges on that would be great too, adding some flexibility on when you want it.
A 40s cooldown means that two charges have an effective 80s cooldown, and three charges have an effective 120s cooldown. Suddenly it lines up, yeah? Most likely, you'd save two Mugs for just before your two-minute windows, and one Mug for just before your one-minute window. 40s cooldowns are no problem -- the point of the charges is that you don't have to use them on cooldown, but they allow you to if you want, and make your rotation infinitely more flexible.


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