NIN has never been, nor has it ever pretended to be, a primarily stealth-based class. Ninja has instead been based primarily around Ninjutsu.
They don't. A pillar of water is not Hide.Same goes for Suiton. They clearly originally designed the job around being a stealth based class; but TODAY it is not really a stealth class. You don't actually utilize stealth on a ninja at all except to refresh mudras between pulls. So WHY do they still have skills locked behind stealth requirements at all?
Suiton remains a prior step to Trick Attack because most NINs find their core mechanic, Ninjutsu, fun --rather than "just an annoyance"-- and you'd otherwise have no 3-step mudras to interact with in ST (or even in AoE if those targets would die or move within 12 seconds).They should have removed suiton and the stealth requirement on Trick Attack long ago. This just feels like unnecessary unfun stuff i have to do every 60s. This doesn't add fun complexity to the job, its just an annoyance you have to deal with in your rotation.
You hit 4 instead of 3 roughly every 4th combo. And that's hugely bankable, unlike the likes of Shifu.Also a little salty that we have to work to keep up Huton for a 15% speed increase while monks get a passive 20% increase.
Pure bait likelihood rising. Or should we also steal other class's core mechanics and say we're more deserving because of a pre-popped Ninjutsu?Feels to me like Ninja should be rewarded with 20% (since it requires effort) and monk should get the 15%, or at the very least both should get 20%.
You might just be bad at NIN. NIN currently has both the highest rDPS and the highest raw DPS parse in the game at time of writing (11.3k on P1S). Even without counting its party buffs, it can match SAM and BLM pound for pound. It's flagrantly overtuned.Worst of all though, is putting in all that effort to properly learn a difficult job, probably the most difficult of all to get the rotation and opening down on a high level, only to be have 'mediocre' DPS output. While classes like Samurai get top DPS while pushing 123. Kinda feels unrewarding.
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To be clear, there's a fair bit I'm not fond of in NIN's later iterations, to the point that I much prefer Heavensward's gameplay but with some added elements of later expansions (new TCJ, Ninki spenders, earlier Bunshin that we'd want to align Ninjutsu away from as not to waste duration, Meisui) and perhaps with Mutilate pruned (but Shadowfang still on a 2nd-step combo finisher). Today, there's some button bloat, mechanics that exist seemingly just to get you out of other, more core mechanics (and actually diminish opportunities for skillful play by forgoing the more core forms of said mechanic), too little rotational depth, too little to do in the lulls between bursts, etc. But, on the whole, 6.05 NIN was a really solid job (even if 5.0, if it were simply balanced and received the TCJ and Meisui changes alone, would have been the iteration closest to my tastes).



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