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Thread: Ninja changes

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  1. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by aloneatsea View Post
    My apologies, I should have been more clear - I was referring to abilities on the GCD, which with your suggested changes, would all grant Ninki.
    I've literally never said that. I said Ninjutsu. Only Ninjutsu.

    Shukiko I "increases Ninki Gauge by 5 upon successfully landing certain weaponskills or completing certain combos."

    Shukiko II "increases Ninki Gauge by 10 upon successfully completing a combo with Aeolian Edge or Armor Crush."

    Shukiko III "Increases Ninki Gauge by 15 upon successfully completing a combo with Aeolian Edge or Armor Crush."

    My suggestion was ONLY to replace Shukiko III's current effect (written above) with "While in combat, increases Ninki Gauge by 10 upon completing any Ninjutsu." That produces nearly the exact same amount of Ninki per average minute, just more burstily. And at that point, we don't need to use up a button just on being able to burst out 50 Ninki early in the fight.

    Ninjutsu do(es) NOT include any and all Ninja abilities, let alone GCDs. It refers only to the attacks normally produced by hitting the Ninjutsu button or via Ten-Chi-Jin: Fuma Shuriken, Katon, Raiton, Hyoton, Huton, Doton, Suiton, Goka Mekkyaku, and Hyosho Ranryu.

    Which is why I said your Mug changes were a great idea, and suggested moving the Ninki gain onto another button.
    And I'd be okay with that. I just think that function is utterly unnecessary (fine, yes, but unnecessary) and a bit of waste to spend a whole button on.

    Edit: For similar reasons, I would argue that our 2 Raijuu skills should optionally replace Armor Crush and Aeolian Edge while available (if taken off any and all hotbars, then they replace those skills; otherwise, they do not), since the stacks are otherwise wasted anyways, and that Huraijin and Armor Crush should be consolidated. The latter is pretty easily done: simply increase Armor Crush's base potency, siphoned from its combo bonus (same total potency), and change its 30s Huton refresh via "Combo Bonus" to just 30s Huton generation as an "Additional Effect".
    (2)
    Last edited by Shurrikhan; 06-01-2022 at 02:39 PM.

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