Quote Originally Posted by aloneatsea View Post
Huge agree. If Trick is proving to be too strong in one particular fight, nerf Ninja's personal damage a little bit -- don't nuke it's party utility. Trick is such an important ability, both for cohersion of how Ninjas play and what it brings to the table. I'd actually be really happy if Hyosho Ranryu was a bit weaker, because it could open up the opportunity to use Goka Mekkyaku on two targets. Currently, we only do our single-target rotation on two targets, which is really boring. Taking some potency off of Raijus as well means it might become worthwhile again to use Doton in two-target content. You almost never get to use your AOE abilities in difficult content, because we never have three-target+ fights outside of dungeons ):.

Yoshi-P said in a pre-6.0 interview that making all cooldowns two-minutes would be boring. Somehow, we're moving into that world anyway, and guess what? It's boring...


I implore the devs to reconsider these changes, and revert Ninja. Nerf it, by all means! 6.08 Ninja was already absurdly strong; 6.1 Ninja is beyond broken. Even if we went back to 6.05 numbers, I think that'd be fine.
I miss double target optimisation so much. Thank god there's still Ninja in TEA I guess, but it's nowhere near enough.