Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Duelle View Post
    Questions, comments, flames, death threats and so on are welcome.
    LUL WHAT A NUB! UR DOING IT WRONG!1!1!1!1 :P

    Looks pretty good Duelle, if I had to really complain about something it would be Dark Osmosis though. No job should have a trait that focuses on a cross class ability, otherwise it would just be dead weight if said cross class ability is not equipped. Maybe instead make Dark Osmosis a trait that boosts the effect of Dark Blades TP drain, reduces Dark Blades MP cost, or allows Dark Blade to drain MP as well.
    (2)
    Last edited by SwordCoheir; 05-25-2012 at 03:18 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    No job should have a trait that focuses on a cross class ability, otherwise it would just be dead weight if said cross class ability is not equipped. Maybe instead make Dark Osmosis a trait that boosts the effect of Dark Blades TP drain, reduces Dark Blades MP cost, or allows Dark Blade to drain MP as well.
    This is a fair point. I just wanted to see the reactions to having a job being able to use a cross-class ability in a way its parent class cannot. It sort of borrows from how I see a Red Mage operating (Fire from a BLM would be different than Fire from a RDM, as the RDM is a melee mage while the BLM is a ranged caster, for example), and hoped we could give jobs a little bit of workable uniqueness through application of what they borrow. That being said, how about this:

    Dark Osmosis: Using Night Slash on more than one target grants you a Regain (TP gain over time) effect for 10 seconds.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Tags for this Thread