Quote Originally Posted by VelKallor View Post
...which would be..everyone?
Losing customers by being difficult = losing revenue = losing staff and creative resources = less content = less customers - less revenue.....
This "skill level" meme you seem so fond of...would it be a self defeating exercise to ask how you know what player skill levels are?
Or is this just your own opinion you believe as a self evident fact, with no real proof or actual data to back it up?
Difficulty can remain completely optional = Not losing customers based of difficulty = No loss revenue. Well boohoo Square is a wittle-indie-company.

You have no evidence that simplifying everything to be boring/bland/flavorless with copy pasted content formats labeled as new/without excitement at every difficulty benefits Square in the short or long term the most for their revenue / new customer stream / subscriber count / player retention etc. We can deduce that it will entice players to improve either vs mastering optional difficulty rewarded with increased Job performance? encouraging players to improve more.

All I have is personal experiences... I just don't want to tank mobs and bosses every day it gets old... I'm a Samurai a DPS, I'm not a Tank. This happened just now I mean...





At least I have a reason to use this Macro =u=; I guess mhm