What i expect:
- more simplification on jobs due the accesibility agenda of Yoshi-p
- DRK ignored and gameplay left with the current awful state, i bet we get more living shadow traits and unmend too.
- Healers ignored again and keep the same trending.
- Bards ignored.
- If not fixed by the actual uproad SAM ignored too.
- Less combat content and make more easy for the sake of making everyhting easy.
- Even more content cut.
- More scions hang outs to save whatever thing its now the problem.
- Vieras and roghtgars Hair/Hats situations remaining the same.
- Somehow zenos have return ~ P.D
- Y'sthola looks like it's going to suffer a fatal wound or a situation she won't come back and plof she do it again.
What i hope:
- Yoshi-p stop this current agenda and turn back to make proper gameplay and content again.
- the Dev team start managing better they resourcers and manpower to deliver aprox the same amount of content they use to do in terms of cuantity and durability allowing players to invest mroe in the game again.
- Develop Jobs better, putting more effort and more personal to manage, develop and make the jobs have better skill ceiling with a proper skill floor.
- Reworking healers to offer a rewarding and a engaing gameplay in every kind of content, put more responsabilitys on tanks gameplay and help DRK, BRD, MCH, SAM, AST, SCH, WHM, SGE gameplays by making them as good as proper developed jobs like BLM or DRg.
- An story without the scions and less plot armour for the good guys, more consequences and more deaths without unrealistics comebacks if they wanna make a story with soem serious theme.
- Housing fixes, stop slaving players with fear to lose they house if they don't log in for more than a month.
- Less fomo.
- Improves on the U.I and tools to give less reasons to ppl use mods to compensate the lack of info in the game.
- Less useless Gauges (Darkside gauge as a example)
- An expansion of the Hall of the novice, proper explanation of jobs mechanics at max levels accesible to be consulted and tested in the hall of the novice, instances for players to test what they learn and stop lowering dificulty by allowing to players learn how to play inside the game.


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