Kinda agree but at the same time dubios
if they made a new Fina fantasy MMO theyd really need to stick to the game identity as an actual MMO and a final fantasy.. 14 has gone too far down the path of dumb it down and simplify the f outta it to really change much now.. it's not really an MMO anymore, its so heavily focussed on single player.. and it's not really a final fantasy experience either.. all the elements and things that made the frnachise great have been all but eradicated..
thats why i think this directon of trying to pull in players from the single player entries isnt working so well. because all those things that made the single player games interesting have been scrapped here for the sake of simplicity and accessibility even the most basic staples of the franchise like the elemental wheel.. or proper debuffs like blinding a boss so it cant hit you. silence it so it cant cast spells. paralyse it, slow it down.. things t hat actually changed fights and made the game more interesting than just whack it till its dead.. and actual identity and diversity between jobs and characters.
also any new one they make they need to relook at the lessons they apparantly learnt from 1.0 and learn them again...
Fun Comes First... not balance not homogenization not simplicity but actual deep engaging fun jobs and gameplay.
Don't forget your roots.. its Final Fantasy NOT World of Warcraft.
and all the others
so many of the decisions and the direction theyre heading in goes totally agaisnt everyhirng they "learnt" and thats why the game is struggling (for want of a better word) to keep players entertained or interested.. People go on about that huge influxx of new players. but theyve already got bored and buggered off..






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