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  1. #81
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Judge_Xero View Post
    Just to add into this statement. Are people not aware that you can select a target from your party list? Why would you TAB or Funtion to someone, when you could just click on their name. (I realize that this isn't possible with a gamepad)
    ...
    To expand this a little more, with a gamepad you can use the d-pad up/down to scroll nothing but party members. No member is more than 4 presses away so it still really isn't hard to target party members.

    Imo the hardest part of off healing on PLD is WHMs that spam cures so fast my Succors are only landing for ~200 so the healing enmity is nerfed, the HP returned to myself is nerfed and it's a huge waste of MP.
    (0)

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  2. #82
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enfarious View Post
    Imo the hardest part of off healing on PLD is WHMs that spam cures so fast my Succors are only landing for ~200 so the healing enmity is nerfed, the HP returned to myself is nerfed and it's a huge waste of MP.
    AFAIK, you still get the full enmity from overhealing. I rarely do, but there were some cases where I pulled hate even though I wasn't healing for the full cura amount.
    (0)

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  3. #83
    Player

    Join Date
    Sep 2011
    Posts
    289
    no overcure was fixed you no longer get enmity for any healing that is not in the logs. If you see it in the logs XYZ cures target for 1,000HP. then you gain exactly 600 enmity distributed among the current active enemies you have hate on. If you are fighting chimera and you have 1 add on you and you succor for 1k then you get 300 enmity on chimera and 300 on the add.
    (1)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  4. #84
    Player

    Join Date
    Sep 2011
    Posts
    289
    There is a lot of great info in this thread, I find it interesting that a WAR tank with superior enmity gear was having serious issues tanking mistress on PLD vs WAR. I have 181enmity on my set (missing DL body) and on war I needed to pop a mad pot to keep hate from MNK's. Our best MNK's have hit 165dps and usually mistress dies before the 2min. marker where it first moves.

    One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.

    I like the figure that PLD takes 3.5x less dmg then WAR. I'll have to run some AV/CC on PLD and look at the overall dmg taken on each of the fights, the whole aoe is slower on PLD main tank is garbage with 5blm's in a group you already have WAY more then enough DPS to burn down the groups of mobs in seconds, my only issue is the loss of collusion for flare spots to keep 100% hate on large groups of adds easily.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  5. #85
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tango View Post
    There is a lot of great info in this thread, I find it interesting that a WAR tank with superior enmity gear was having serious issues tanking mistress on PLD vs WAR. I have 181enmity on my set (missing DL body) and on war I needed to pop a mad pot to keep hate from MNK's. Our best MNK's have hit 165dps and usually mistress dies before the 2min. marker where it first moves.

    One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.

    I like the figure that PLD takes 3.5x less dmg then WAR. I'll have to run some AV/CC on PLD and look at the overall dmg taken on each of the fights, the whole aoe is slower on PLD main tank is garbage with 5blm's in a group you already have WAY more then enough DPS to burn down the groups of mobs in seconds, my only issue is the loss of collusion for flare spots to keep 100% hate on large groups of adds easily.
    I'm guessing, and in my own case I know, that not all of us have near full or full DL gear, not all of us have all trip meld gear, and for many that didn't stick around from launch (~75 in my LS) don't have all the "EG" content cleared, let alone mastered, hell only 4/5 people in my shell have all the DoW/M classes capped, and I can't think of any that actually have all classes @50. Those things considered 2 WHMs are often more useful then another DD, as the kinks are worked out and people get more accustomed to the runs, and of course gear gets better, that second WHM might become unnecessary, but for now some of us still need that little extra protection.
    (0)

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  6. #86
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tango View Post
    One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.
    It depends on the fight, really. For Garuda, my LS takes one whm, but for CC we take 2. We take two WHMs for ifrit, but in my little experience with it, it seems like we could take 1 whm for AV after that whm has had enough experience in there.
    (0)

  7. #87
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Was doing a low man (Trio) Uraeus the other night, and you would not believe how much bad accuracy can work in PLD's favor for tanking.

    The setup was WAR PLD WHM. The WAR engaged first because I had to step AFK for a moment. I come back, and while it did take a little bit of work, I was able to rip enmity off the WAR and not lose it again. The WAR kept missing combo strings, and while my Phalanx's weren't always the most accurate things in the world, Spirit's Within rarely misses, thus maintaining my enmity. The WAR eventually backed out and changed to BRD before re-engaging.

    Granted, you are rarely in a situation with both a PLD and a WAR and not getting the party bonus to ACC, but I thought it was interesting to note, nonetheless.
    (1)

  8. #88
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Tango View Post
    One thing this thread has stated in almost every other post is the whole "you can take 1 whm" idea, I don't know why groups are taking 2 whm's? What does the 2nd whm do in fights nuke? 1 whm is way more then enough to keep up the party especially with regens and SS. Worst case I can see is you have a crappy WHM and a 2nd BRD has to pop a few aoe SS's in the mix to help out. Just curious.

    I like the figure that PLD takes 3.5x less dmg then WAR. I'll have to run some AV/CC on PLD and look at the overall dmg taken on each of the fights, the whole aoe is slower on PLD main tank is garbage with 5blm's in a group you already have WAY more then enough DPS to burn down the groups of mobs in seconds, my only issue is the loss of collusion for flare spots to keep 100% hate on large groups of adds easily.
    Regarding 2 WHM, it's mostly for safety precaution, you can't assume everyone is great at their classes and you will be running with the best everyday. Better to be safe sometimes

    Then, the loss of collusion sucks but does it really matter anyway? since 4-5 BLM is enough to burn anything down. Flash and Wardrum does just the same purpose to get you initinial hate which the only thing that matters so the BLMs doesn't get interrupted.
    (0)

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