Quote Originally Posted by Duelle View Post
Niche gameplay sucks in the long run. I'd like to see Final Fantasy break out of that bad habit and give us multiple tank and healer classes so that everyone isn't crammed into PLD or WHM or WAR.
Agreed, but they gave us more than one tank capable class and more than one heal capable class in XI. This game is far to young to start comparing it to games that have 15+ different classes/jobs. I don't want 5 jobs that all heal the same way and equally well, carbon copies just provide the illusion of choice.

Quote Originally Posted by Andrien View Post
I disagree because PLD isn't good at anything else but tanking, and WHM isn't good at anything else but healing to keep the party alive. They should be first choice on the list for what they do best.
If a class/job can only fulfill one role then they should absolutely outshine any other class/job in that role. The alternative would be to give them the capacity to fill more than one role equally well. In the case of PLD that means making it able to DD, WHM can to a point already.

Once upon a time it was my understanding that jobs were meant to be specializations of a class, implying that they'd do one thing extremely well at the cost of not doing others so well. That would have meant that PLD, DRG, MNK, BLM were actually the ones that work as they should. WHM, WAR and BRD all trying to fill 2 roles, would actually be the ones that are currently wrong, as they all have job abilities that spread across more than a single focus.