If PLD can't survive fighting of multiple enemies solo but WAR can, then there is a balance issue.That's right and I agree, but you're testing it solo. You shouldn't run out of MP that fast in a group.
The biggest bonus of PLD is giving melee a chance of survival while taking less damage thus relieving WHMs and allowing them to throw some heals on the melee too.
So in the end it's just 2 ways of tanking, with people preferring WARs currently.
I'll do more test later on +Lv50's



I'm going to disagree with you on this, and here's why:
If PLD is much better at:
A) Tanking single "IT++" mobs
And WAR is much better at:
B) Tanking groups of "VT" mobs
Then both classes have been given a distinct role and tanking style. Furthermore, if both jobs have difficulty fulfilling the other's role, then they are actually balanced quite well.
The unbalancing issue was that WAR dominated both A and B. Since PLD could only do A (and still needed a buff), it didn't have a role in the game and was thus sidelined.
*Sidenote: it seems some players may have wanted PLD and WAR to do both A and B equally well. This erodes class distinction and brings us back further to the universal complaints about the early class system. Thankfully, the devs are trying to push PLD and WAR further apart, rather than closer together.
Last edited by Zantetsuken; 05-26-2012 at 08:07 AM.
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