Quote Originally Posted by KumaAkuma View Post
I would like to point out that 2 whm set up is more for splitting the hate than it is for keeping up with healing.
This is true, however if Paladin really takes 3.5 times less damage, then less healing is required, so WHM is unlikely to be the one who pulls hate if it ever happens.

Quote Originally Posted by Duelle View Post
It's overlooked because off-healing as part of a tank's job is a very bad idea. Between sub-targetting sucking horribly on keyboard+mouse and lack of mouseover macros, you as the tank cannot afford the distraction of looking at health bars and tossing heals.
The HP bars are right below your action bar, might I ask what you are looking at while fighting? I adjusted my UI the way I just stare at my abilities and have mob/my/party hp bars in vision.

You don't even have to look at the numbers if you know how much the hits damage you. You just keep your skill rotation up. This is from a WHM point of view btw, and we have to concentrate on keeping the whole GROUP alive, so if it's possible for a WHM, it should be possible for a PLD too.

Quote Originally Posted by Andrien View Post
I did a quick solo test against multiple monsters all at once. This may not come to a surprise to most, but my conclusion was that Warrior simply out match Paladin when it comes to survivability when fighting multiple enemies.
That's right and I agree, but you're testing it solo. You shouldn't run out of MP that fast in a group.

The biggest bonus of PLD is giving melee a chance of survival while taking less damage thus relieving WHMs and allowing them to throw some heals on the melee too.

So in the end it's just 2 ways of tanking, with people preferring WARs currently.