Quote Originally Posted by KumaAkuma View Post
If the Pld did 25.39 dps and the War did 68.50 dps then that would mean that the Pld takes 68,50/25,39 = 2,69 times more time to kill a mob with the same hp.

That means that in the short period the War needed to kill the mob and took 4171 damage, the Pld only took 3255/2,69 = 1.210 damage. Which would mean that the War took 3,5 times more damage than the Pld.

That's a lot.
That's not only a lot, but it adds evidence to counter the mantra that killing the monster faster is by default safer. "The sooner we kill it, the less damage it deals." just got shut down in the eyes of a Paladin. And so long as it holds superior hate, there is less to hold back on the part of other damage dealers.



Quote Originally Posted by Delsus View Post
The thing is PLD is supposed to have low damage output but alot more survivability and more hate tools than raw damage (cures and shield for example), WAR is supposed to have DD amounts of damage output, but less survivability and less hate tools (provoke and raw damage).

This makes both jobs situational do you need to sacrifice raw damage for survivability and hate control, or is it vital you have high dps? For the formor use a PLD, for the latter use a WAR.

The problem is SE's fixation with speed runs right now, making dps important which is a big reason why WAR is perfered over PLD.
Actually the solution does not even need to eliminate speed runs, but rather give PLD more tools to augment the damage of those around him, without the loss of hate generation in doing so. That alone will solve the speed-run problems with PLD.

Idealy, I'd like to see it settled into PLD being the best Stationary tank, while WAR maintains as the best kiter.