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  1. #11
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,980
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    I feel like we're gonna need to dig out the citations for expansion timelines, because suddenly we have three different claims for when Endwalker took the form we know; at Shadowbringers' launch (so, July 2019), two or three months after ShB's launch (so, September or October 2019), or the pandemic (so, March 2020 at earliest). Those first two mean that the dream couldn't be foreshadowing for Theoretical All-Garlemald Expansion, because it was already off the table by then (5.2 releasing mid-Feb 2020, and patch story being easier to edit and change before release).

    And I can safely hurl the third one out the window, because my source was the big Famitsu interview. Translations over here, but the relevant part:

    Interviewer: When did you decide to bring the story so far to a conclusion?

    Ishikawa: After Shadowbringers released, around the end of 2019, Image Studio [note: the CGI studio within Square Enix that produces the high-quality cinematics in various SE game] had to be provided with storyboards. In autumn and winter of that year, we went on a residential together in order to decide the main points of the story for the next expansion. But the problem was… we’re used to the writing process, and so feeling that “here and here are the remaining parts of the story we have to talk about, so let’s accept the rest”, the residential went very smoothly. I was in charge of filling in the details of the story elements, but when I looked at the structure of the content again, I thought “this might be okay for just another expansion, but if this is labelled the ‘finale’ is it really okay?” So I reworked the story from the plot outline. The end result was ready 2 days before the deadline.
    So yes, the deadline was brought into being by the CGI studio needing the outline that early. The story retreat over 'autumn and winter of that year' (so at some point in September to December) was when it took form. So it seems like the general guess of 'September-ish' for when the structure was nailed down is accurate.

    Which means by the time of 5.2's writing and scripting in early 2020, Theoretical All-Garlemald Expansion was off the board, meaning that it couldn't have been an intended plot thread for that. Again, there was still probably room for a lot of rewrites that meant things got cut, but it was cut from the structure of Endwalker as we know it, not from an entirely theoretical expansion that you can build up to be anything you want because of its absence.


    Incidentally, another question in that interview confirmed that when Theoretical All-Garlemald Expansion was in the cards, the idea was that Anima would be the final boss, which gives us the general idea of where exactly its part of the story would've ended. ...but that also confirms that Anima would've existed, meaning that it still would've had the Telophoroi and the towers.
    (5)

  2. #12
    Player

    Join Date
    May 2022
    Posts
    172
    I am inclined to agree with Cleretic because even without having knowledge about the FF14 xpac design process, mmorpg players know full well that the next xpac is mostly finished by the time the current xpac is finishing.

    I would think that it was a dropped plot point if it was early in the xpac but considering it was placed literally at the end of shadowbringers means it was done when endwalker was mostly finished so it cant be just a dropped plot point unless they had big last minute content cuts.

    So i would like to HOPE that maybe that is something we might learn about in the future? Maybe Zenos coming back hopefully xd
    (0)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

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