I enjoy WHM and RDM. They are fun to play and have them leveled on all my alts.
I enjoy WHM and RDM. They are fun to play and have them leveled on all my alts.
SGE !!!!!!
i think monk the monk rework gave it a new and fresh identity. prior to 5.4 more people had levelled blue mage than monk. it's approachable and the best part is that you don't have to re-learn anything since it essentially plays the same way from 60-90. old monk was like that but it had too much jank (old tk, greased lightning, being 45/90s where every other job was 60s/120s)
for pve ? most of em are good , pvp? well is a shitshow , starting from Drg,whm,war....if your team consist of all (except those 3) and the enemy team has them...you're bound to lose 90% of the time
Blm and by a long shot, the kit has a lot of meaningful interactions, a lot of room for small optimizations and alternative playstyles and contrary to the other 1-button spam jobs (cough healers cough) they managed to give every button a useful niche and make the Fire IV spam tame and rewarding
BLM, hands down.
And I'm not saying this because I main it, I main it because it's so well-designed.
It's fairly accessible but has a pretty high skill ceiling, a lot of meaingful interactions between skills and it feels like all skills somehow tie into each other instead of being disconnected potency dumps. There are a lot of nuances to playing it well, it leaves plenty of room for optimization, it highly rewards planning, optimized pixel-dodging and paying close attention. There's a nice constant rush with the various timers ticking and maximizing Fire IV feels impactful and rewarding.
Overall it flows well while having something to constantly keep you on your toes.
And I personally also enjoy having a BLM in my group when not on BLM myself because it's fun for me to work around their limiations and use my own strengths to mitigate their weaknesses. Like dashing ahead on DNC so they can AM to me, ferrying mechanics to them or away from their Ley Lines etc.
Its leveling rotation still changes a few times but with Elemental Mastery at level 1 it's not a lot more fluent and far less punishing at lower levels. I also like how they polished the aoe rotation.
I feel content design has killed many of the job designs.
Early whm in almost any other game would have been awesome pure healer class. With strong kit to boot. But in this game and its obsession with balance. Pure heals never fitted the content design.
Same goes with paladin. How's it's now just a blue dos job instead of a defensive master that it once was. But again content design and obsession with balance makes defence a joke...
Early monk iterations. A single target master dps job but in a game built around massive amounts of aoe damage...
I do like 6.0 summon feels more summonery which i think is great. But it's massively different to the dot mage class many people thought was great. So hit and miss on that one. I just wish all htw avatars stuck around a bit longer like phoenix and bahamut do rather than drop in do an attack and dissappear.
Honestly I think blm is the only job that hasn't been better in previous expansions and would be the best designed job as a result..
Everything else has been butchered honestly. 4.0 was best expansion as far as job design imo
I see people mentioning Monk, yet it's still the least used class of all the dps.
Monk is nice, but they need to allign some of the feats better.
I think it's interesting how often I am seeing monk, and how many complaints I have also seen about monk after it's rework.
Is that a list from best to worst or are you saying they all well designed? Just curious.
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