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  1. #1
    Player
    Join Date
    Oct 2021
    Posts
    959

    What jobs do you consider well designed?

    With topics of job design, homogenization, simplification, and more happening more frequently, I thought it might raise an interesting question as for what you personally consider well designed jobs in XIV. Keep in mind, this doesn't have to do anything with you liking a job or finding it fun, as something can be well designed and not fun to you, and also similarly poorly designed but still fun for you.

    For me personally, I consider Black Mage, Red Mage, and Paladin to be the three best designed jobs in the game. Red Mage and Paladin both have great skill floors that let anyone pick them up and perform well enough, but also offer a great amount of improvement within their skill ceiling. Black Mage, for obvious reasons, is the best designed job in the game to me. Simple to pick up, but offers a lot of growth within it's skill ceiling, and there's always a lot to think about.

    So, what do you think are among the best designed jobs in the game at the moment?
    (3)

  2. #2
    Player SeiyaSoiya's Avatar
    Join Date
    Apr 2016
    Posts
    361
    Character
    Hariette Reina-cuento
    World
    Marilith
    Main Class
    Gladiator Lv 90
    dragoon is pretty well designed and hasn't changed much over the years, but it is a very simplistic job
    black mage is yoship's main so they simply cannot change it, they butchered it in pvp though so I suspect if yoship didn't main black mage the job would've been butchered for pve too by now
    (5)

  3. #3
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Machinist, it's the most well designed job ever! It's a selfish damagedealer that can't deal damage! How awesome is that?!

    Jokes aside...blackmage i would say, the core rotation of blackmage never changed much and it's still the same concept, switching between ice and fire, as it was in ARR. Proof to me that the design is what it was intended to be and good, since the other jobs changed so much even got completely overhauled but blackmage still is the same selfish damagedealer he was in ARR.
    (6)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    BLM is just flawless imo, and it has always been good.
    I feel like every expansion has just built on it and it has a great sense of escalation and growth in power.
    (10)

  5. #5
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Blackmage, Paladin, Drg, Sam(until 6.1), Rdm, and I want to say Ninja but I think ninja mains would say other wise.

    That being said, of those listed Sam, Drg, and Rdm I think need a bit of work. Rdm is just a boring Blm. Sam I think was alright before 6.1 but I think it needed a bit more. Drg I just don't care for the jumps making single weaves throw me off.

    I really wish we had tank / dps stance as I feel that took a lot of the tanks identity away, also I liked having to use emnity rotations and stuff I just thought it made the classes more fun IMO.

    Worst designed: Ranged dps, Summoner, all other tanks, all healers.

    Machinest is high APM with little pay off, heat blast + weaves are very difficult with high ping.
    Bard I think is a mess, it feels more like an archer than a bard, and way to much RNG.
    Dancer is alright, bit boring and there are some QoL changes I would like to see.
    Summoner feels like you are playing a level 60 class at level 90. It needs a lot more than what it has. Bring the dots back or add more summons but it needs more.

    War, I miss when war felt like a berserker. When you would go into DPS stance and get access to fell cleave for massive damage, then had inner beast for damage reduction and self healing in tank stance. Now, it feels like a fell cleave spamming auto critting 4 button class with too much self healing. This class is boring now.

    Drk, I am not a fan of the ShB changes, I think it is some what of an improvement from SB, but it lost a lot of cool things from SB it should have back like abyssal drain spam in large pulls.

    GBR, should have never been made get rid of it.

    Healers: just go view healer forums they give far more detailed complaints than I ever could.

    Can't give much of an opinion on Monk, I haven't play it enough before or after ShB changes.

    Edit: I forgot reaper existed. It is well designed I think the tool tips are confusing to read but well designed and pretty fun.
    (7)
    Last edited by IdowhatIwant; 05-15-2022 at 05:35 AM.

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I have issues with every job I play. Currently MNK and DNC are the jobs I have the least amount of issues with, so I would consider them to be the most well-designed out of the jobs I have put time into. If this thread popped up during ShB, I would have easily said SAM. That is no longer the case.

    Oddly enough, SCH falls into both lists. Being a job I consider one of the best and worst designs simultaneously.
    (0)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,174
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    All of the tanks
    Black Mage
    Blue Mage
    Red Mage
    Summoner
    Dancer
    Machinist
    Bard
    Reaper
    Dragoon
    Ninja
    I would normally say Samurai but now it's Shinten spam so I'm not sure.
    Sage
    Scholar
    Astrologian
    White Mage

    There was a time when I would say most of these were poorly designed. In Heavensward, most of them were awful with pointless or unused abilities. Aspects of them were too RNG-reliant. At every expansion these issues have been cleaned up more to make kits flow properly.

    Paladin used to have an RNG ability called Shield Swipe, a pointless RNG block ability called Bulwark, didn't block magic and had no aoe except Circle of Scorn. The defense kit was well designed but with the issues I mentioned you couldn't say it was well-designed throughout. Dark Knight had to go through a lengthy process of RNG just to be able to use Reprisal, so it wasn't up when you actually wanted it and the way it works now allows for situational use such as when there is a raid-wide. Warrior had a useless dot called Fracture and an ability you could only use when the enemy was at 20% health or lower. It all felt poorly designed.

    A lot of the jobs in my list are new and were designed without these problems from the start or received a complete overhaul. They feel smooth and without the sort of problems I explained. You can play all of them well or not play them well.

    Although healers could be doing more than just spamming a single attack, when I heal big pulls with heavy damage, I burn through a sort of rotation of Scholar's heals that made me understand that it's designed well. It offers growth because many start out just spamming adlos then learn not to use them often. I've seen a lot of growth with learning to time scholar abilities better in raids or to position the fairy. Astrologian's card system is designed well and you can become better at using it, although I don't like what Minor Arcana does now.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  8. #8
    Player
    game_enjoyer's Avatar
    Join Date
    Apr 2022
    Posts
    86
    Character
    Kevin Pizza
    World
    Marilith
    Main Class
    Miner Lv 100
    warrior as it currently exists is a fantastic job for introduction into tanking. it's simple, very few oGCDs that are not related to damage mitigation. that said, i think it does a poor job of expectation of dps in content as the job is so completely dependent on fell cleave for dps output.
    (1)

  9. #9
    Player
    Shirala's Avatar
    Join Date
    Mar 2022
    Location
    Ul'dah
    Posts
    46
    Character
    Shirala Ebonscale
    World
    Lamia
    Main Class
    Dancer Lv 81
    I've played Warrior, Monk, Astrologian, Dancer, and Red Mage to 80. Of those, I give Dancer and Red Mage the highest marks. The only way I can play the Monk is with combat macros, and I feel that is terrible design, especially for someone with hand mobility isues. (I really love playing it, though.)
    (0)

  10. #10
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Dragoon, RDM, BLM, All Tanks

    Every other job has some kind of major flaw atm.
    (1)
    The menacing aura of every Lalafell.

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