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  1. #31
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    Dark Mind is one of the biggest reasons DRK's are low on mitigation because it's essentially a useless button in most situations.
    Weren't all but 2-3 tankbusters / tank-targeting specials this tier... magic?
    (1)

  2. #32
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    They need a visual indicator for received or incoming damage, something like red = physical, blue = magical.
    (1)

  3. #33
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Weren't all but 2-3 tankbusters / tank-targeting specials this tier... magic?
    the other 3 tanks can all mitigate and survive these magical tankbusters with zero issues. therefore it offers no benefits over the others, and there's really no good reason for it to remain as magical mit only.

    outside of raids its even worse. its useless in dungeons, and makes DRK below 70 squishier due to essentially having 1 less cd than the others.
    (1)

  4. #34
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tlachtga View Post
    the other 3 tanks can all mitigate and survive these magical tankbusters with zero issues. therefore it offers no benefits over the others, and there's really no good reason for it to remain as magical mit only.

    outside of raids its even worse. its useless in dungeons, and makes DRK below 70 squishier due to essentially having 1 less cd than the others.
    Until Dark Mind is part of the reason DRK could solo both demigod doubles in P4s & every double buster in P2s without breaking a sweat and ever needing an invuln, even during week 1 world prog. DRK also readily takes magic tank busters with way more HP remaining than the other tanks on almost any tank buster purely because DM is just absurdly strong and up for almost everything. DRK is just a defensive powerhouse with it in tow.

    Even in Dragonsong ultimate it's absolute godly for P6 & final phase since its up for so much in P6 where other tanks are stretched ice thin on the mit front (seriously, one Hallowed wings is literally nothing but Corrundum + camo, he needs my TBN or he drops instantly where Dark Mind makes my entire mit that phase ultra comfy), on top of being up for every tankbuster in the final phase. 60s CD with 20% mit is actually absurdly broken. It can stay magic and keep its broken recast & %, thanks. Just give it a 5% physical mit or a healing % up so it has some use in dungeons without impacting its raid performance and not changing its absurdly OP magic mit.

    On topic, the purpose behind their existence (or at the least, in the dev's eyes) - was to create variation in tank design and class design. Like, PLDs were great at physical fights because they could block, DRG could take a beating if a tank fell due to its much higher HP & physical defense, etc. The whole system fell apart when they started designing the vast majority of raid damage to be magic and certain jobs were having massive trouble mitigating (PLD) or surviving at entry ilvl week 1 (DRG) which caused them to streamline damage types and change several job mechanics, rendering the system almost non-existent outside of niche cases, like Feint vs Addle.

    Now its a relic of a bygone age that only really serves to let the devs allow an attack to hit the casters in the party harder than normal to force stronger party mit. (Like that one solo hit that follows the stack hit in E12s in phase 2, or the entire icicle phase in phase 1)
    (2)
    Last edited by Daeriion_Aeradiir; 05-15-2022 at 01:24 AM.

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