...When there's no way to tell which is which? There are 3 types of damage attacks in this game a player can do, Weaponskill, Ability, and Spell. Abilities can seemingly be magic or physical, but they're just called abilities. The problem here is that the animations of pretty much everything in this game is a big, flashy anime move that looks like magic. FFS, Warriors are basically geomancers in this game, half their abilities are straight up earth magic, yet they're either weaponskills or abilities.
Paladins, for example, have an ability that slams their weapons into the ground and beams of blue energy erupt from the earth. Is this a spell? No, it's an ability. Worse, there is only this vague clarity with PLAYER attacks. Enemies? Zero. There is ZERO way to tell whether an enemy's attack is physical or magic. As I said, basically everything in this game looks like magic in some way. Sure, that big blast COULD be magic, but how would you ever know?
How exactly do the devs expect us to know what is an isn't physical or magic damage? Do they even know? There is absolutely nothing to give more than the vaguest hint that an ability, player or enemy, is physical or magic. There is no ability that is clearly listed as "physical" or "magic". I'd assume weaponskill would be physical and spell magic, obviously, but abilities just throw a wrench into this, and even weaponskills often look magical based on animations. I cannot even see whether an enemy's attack was magic or not at all.
If the devs want their to be physical and magic damage types, then there needs to be a clear distinction. Because as it stands now there is absolutely none so I must ask how do they expect us to know. And if they're going to have it be this indecipherable, than why even have physical/magic dmg types in the first place? Why not just have flat "damage"? What are they even thinking?