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  1. #1
    Player
    Lavender_Listhea's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    38
    Character
    Lavender Listhea
    World
    Jenova
    Main Class
    Miner Lv 90

    HP & MP Bar Hud Manipulation

    Can we have the HP & MP bar separated and allow disabling of the MP bar? I've heard there is a mod out there that removes the MP bar because it's simply not used by some DPS'. I main SAM (Not since 1 week into kaiten removal for context if anything else changed) and I have yet to use any MP. Why would the MP bar need to be visible if the job doesn't use any MP at all. Back in ARR, I was wondering why MP didn't switch to TP where classes were solely working with TP instead of MP to help reduce hud bloat.
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  2. #2
    Player
    Lavender_Listhea's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    38
    Character
    Lavender Listhea
    World
    Jenova
    Main Class
    Miner Lv 90

    Chat Box Party Enhancement

    Can we have the names contain either the healer, tank or dps or even the job icon when in a party? I've seen various mods of this but it would be great to easily identify in the chat the class of the player we talking too in the team.
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  3. #3
    Player
    Lavender_Listhea's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    38
    Character
    Lavender Listhea
    World
    Jenova
    Main Class
    Miner Lv 90

    Audio Signals

    Please read this part fully before jumping to conclusion/assumptions.
    Can we have more/enhanced audio queues for mechanics in the game extending into trials/raids and their higher difficulties?

    FFXIV relies heavily on visual identification. This goes for many games so it's not too big of a surprise. This isn't to say we need a feature to help those hard of seeing. The primary point is that the amount of things to pay attention to visually can become overwhelming and hard to keep track of. I believe having more audio identifiable mechanics can help relieve some reliability on visualy identifiable mechanics and spread the demand on the human senses. I'm not saying we need call outs that tell us what to do like "right of boss", "spread", "Stack on Lavender Listhea". Susanno Trial is probably the best I can think of. "The sea's part for we alone!" & "Earth and Stone at our beck (bek?) and call!" are both a noticeable identifier for a mechanic. Having the boss give a particular and/or noticeable shout, grunt, etc connected to a mechanic can help alleviate the heavy reliance on visual queues. Pandaemonium 1 has a loud chain noise indicating an upcoming mechanic, however this becomes difficult to hear among the fellow WoL's skill sound effects. If there could be a way to lower mine and other's effects and increase the boss/enemy sound effects that would be amazing.

    Having audio signals for when one of our skills are up again would be a nice addition too. Maybe a soft hum or something.
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  4. #4
    Player
    Lavender_Listhea's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    38
    Character
    Lavender Listhea
    World
    Jenova
    Main Class
    Miner Lv 90

    Stone, Sky, Sea Dummy Enhancement

    I do rely heavily on those who spend time optimizing and figuring out rotation as after work I'm mentally exhausted to even do much and with DPS meters allowed, I figured I'd give a shot at an alternative to implement strictly within the S3 dummies' system. Each idea is something I've seen and should be taken separately instead of as one package. Those who try to figure out the rotation and what not will probably have a better idea but at least this gets things started.
    - Skill activation/registered tree
    I've seen a a mod feature that shows the executed/registered skills used on the dummy. This would help with identifying rotations easier and seeing where one could optimize at certain points.

    - Buff/debuff uptime results
    An indicator showing how much we keep our buffs/debuffs up for the duration of the battle.

    - 5/10 times feature
    Simply defeating the dummy once doesn't mean you are in fact ready. It is a good idea to go through the dummy 3 times to make sure you in fact do have the rotation down. For those who already know the rotation, having them run 5 to 10 times in a row to figure out if the gear is high enough is rather wasteful of our time. 15/30 minutes of combat time only with 5/10 extra minutes (give or take) resulting in 20/40+ minutes. Having a feature where the skill is sent 5 or 10 times and the results show the seconds left or gone over compared to the time limit.

    - Efficiency Percentile
    While we do have seconds to base our dps on, having a percentage based on how quickly we defeat the dummy. defeating the dummy with 0 seconds left is 100%. Having 32 seconds left can increase it beyond 100%. Maybe include how often the buff/debbuf up on the dummy and self. While I get that this may be complex, its a idea and if others can take this and flesh it further, please do.
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  5. #5
    Player
    Lavender_Listhea's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    38
    Character
    Lavender Listhea
    World
    Jenova
    Main Class
    Miner Lv 90

    Physical v Magic Damage Differentiation

    Can we have a more visual way of determining physical v magical damage?

    Currently I have no idea what is dealing physical or magic damage. From me to the enemy and the enemy to me. Maining dark knight, I barely (if at all) use Dark Mind as I don't know what deals magic damage. I can't even tell if it even helps with dungeon pulls either.
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  6. #6
    Player
    Lavender_Listhea's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    38
    Character
    Lavender Listhea
    World
    Jenova
    Main Class
    Miner Lv 90

    Market Board Lookup

    Can we have a market board lookup feature?

    I've seen a mod where it simply looks up at item for you thats on the market board. Granted I understand the Role Play element, but going to Rad-zat-han and the nearest MB takes a ridiculous amount of time and it's not really enjoyable going back and forth.
    (0)

  7. #7
    Player
    Lavender_Listhea's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    38
    Character
    Lavender Listhea
    World
    Jenova
    Main Class
    Miner Lv 90

    Disable Selecting Player Characters

    Can we have the feature to disable being able to select playable characters via mouse click?

    I've read that there is a mod to prevent being able to select players and only allow enemies/bosses to be targeted. While using the mouse to move the camera sometimes I select a player without realizing it and lose dps.
    (0)

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