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  1. #1
    Player
    Bloodborne's Avatar
    Join Date
    Dec 2019
    Posts
    15
    Character
    Doom Slayer
    World
    Moogle
    Main Class
    Dragoon Lv 90

    FFXIV need an anti Cheat, PvP isn't healthy anymore

    SE need to put an anti cheat the same way big companies use an anticheat in their products.

    I don't know if SE is aware that people are using a third party to farm ressources, dungeons and win PvP against others which make the PvP once again trash and unhealthy.

    I don't understand also why SE put rules preventing people from leaving a PvP match when they are facing cheaters or Wintraders. Maybe SE cares more about cheaters now?

    I can give the name of the cheat engine, the website and even the discord where people discuss and arrange matches.
    (4)

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Anti-cheats don't work and just punish the non cheating end user. They just need a more accurate reporting tool.

    I'd rather not have some software bloating my cpu which wont even stop the hardcore cheaters.
    (34)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ReiMakoto View Post
    Anti-cheats don't work and just punish the non cheating end user. They just need a more accurate reporting tool.

    I'd rather not have some software bloating my cpu which wont even stop the hardcore cheaters.
    They'd work in shutting down the mod scene. Chat bubbles and the like. People with a long term investment in their accounts, for the most part, won't risk it, and those types of devs typically won't get into an arms races with anticheat devs.

    What it wouldn't do is stop RMT. Their accounts are disposable anyways. Their devs will get into the arms race both because there's money involved, and no personal/emotional attachment to disposable accounts.

    That said, there is a lot of downsides to anticheat anyways. Frequently they have performance issues, as you mention. And in FF14, it'd severely damage the RP, housing, and raid communities.
    (3)

  4. #4
    Player
    Serolithia's Avatar
    Join Date
    May 2022
    Posts
    9
    Character
    Lithianne Sero
    World
    Mateus
    Main Class
    Dancer Lv 90
    An anti-cheat for FFXIV would harm everyone, no exceptions.
    (5)

  5. #5
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Risvertasashi View Post
    They'd work in shutting down the mod scene. Chat bubbles and the like. People with a long term investment in their accounts, for the most part, won't risk it, and those types of devs typically won't get into an arms races with anticheat devs.

    What it wouldn't do is stop RMT. Their accounts are disposable anyways. Their devs will get into the arms race both because there's money involved, and no personal/emotional attachment to disposable accounts.

    That said, there is a lot of downsides to anticheat anyways. Frequently they have performance issues, as you mention. And in FF14, it'd severely damage the RP, housing, and raid communities.
    The next question is what sane person would want an anticheat to deal with benign stuff like chatbubble plugins. Folks shouldnt accept one sour grape spoiling the bunch.
    (4)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I guarantee OP hasn't actually ran into any cheating in pvp.
    (9)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think due to win trading and the like- which would be very hard to fight, without being aggressive, costly, and perhaps bring in a few innocents along the way, is why the change in reward structure is very much for the best.

    I mean you could still go after them even with the new system, but it seems like an unnecessary hassle. If the concern is some people abuse the system to such a successful rate that it feels like you have to join in otherwise you are left with an awful awful grind then perhaps SE should simply tweak the rewards.

    Generally I think SE should try and avoid using the most extreme, particularly abusive*, behavior to balance- like "this content is TOO EASY" says the person who uses a third party tool that tells them what they need to do at every step of the way. Uh.. Sure bro. "This content doesn't last long enough" says the person who win-trades. Ignore. lol

    So feedback related to fair and healthy rates makes sense to me, and generally only focus on that- over trying to hunt down all the people who game the system in weird and not really intended ways. Big fan of systems that help people casually catch up, like personally I think they should take another whack at the challenge log system and increase the different types of things it can help you do and at what rate (so like a big boost to your pvp exp each week for a few matches, and those who play the game as if it was a second life can do so and go faster than you anyways but you're not going to be the turtle chained the floor vs the rabbit on pure mako). Careful not to make tasks feel pointless behind the challenge log system / buff though, just that I think it could be empowered a little and that would be nice. Perhaps particularly it has staggered empowerment like after x weeks / months of content active the log buff is boosted (so the first few months of a season are normal boost, and the last month or so is boosted to help stragglers before the next season).

    My imo at least. Unless the cheating is like hacking the server to give you god mode or 1 hit kills, feels like maybe not worth the time and the *help / focus could just be on not having the game's perspective damaged by and shifted/manipulated/enhanced towards that behavior. Manipulating server data is highly trace-able though (server "does that == 0?" client ... uh.. *shifty eyes* ... no... got em' lol), unlike say if you had radar or something else akin to that.

    If you for example looked at say a leaderboard competition, say the Ishgard crafter one, you might get the impression that players want and can do millions of crafts and design content around that-- however I strongly believe a high level of botting, and unhealthy behavior, perhaps in a "I want it, but I didn't want to put that much effort into it" sort of way, clouds the entire concept... in such that SE might still make that style content if they really want but to use those results and numbers to guide their normal crafting content would lead to catastrophic and horrible results (imo, and also to add I don't think they did allow that event to cloud their general view of the content- just an example of where doing that would be really bad).

    While not a lord of loads of pvp I've never seen any cheating in the sense of absurd hacks. Lots of leeching, but not any teleporting, 1hko, god mode type stuff.
    (0)
    Last edited by Shougun; 05-14-2022 at 05:45 AM.

  8. #8
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I'd rather they create a pvp specific reporting function first. You know, one where you right click someone's name on the result screen after a match ends then click you get options like: harassment, cheating, griefing, etc.

    Should that fail, then we can discuss pvp anti cheats.
    (5)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #9
    Player
    Stralgarr's Avatar
    Join Date
    May 2017
    Posts
    11
    Character
    Stralgarr Kalfis
    World
    Cactuar
    Main Class
    Thaumaturge Lv 70
    All I'm seeing is cheaters trying not to get caught here, put in anti cheat!
    (5)

  10. #10
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,841
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Risvertasashi View Post
    What it wouldn't do is stop RMT. Their accounts are disposable anyways. Their devs will get into the arms race both because there's money involved, and no personal/emotional attachment to disposable accounts.
    the devs need to forget about the disposable RMT bots, seriously. they need concentrate on and action on the buyers. if people stop buying, the RMT bots will dry up. going after the bots is a waste of time. if they start handing out game vacations for buying, I am positive it will diminish the gil buying player base if your account is on the line.
    (3)

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