The problem with having a DPS meter within the game is that you open the floodgates for DPS requirements in parties.
The problem with having a DPS meter within the game is that you open the floodgates for DPS requirements in parties.
But that already happens and mostly just on speed-kill groups/pfs, where I think it's fair.
Also, that's why I explicitly said that it should be only active for high-end duties. For 80% of the playerbase it would be a nonexistent feature that doesn't get on the way of their playstyle.
Last edited by NakanoTEA; 05-14-2022 at 04:12 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



